Technical Papers

Curves, Characters & Crowds

Thursday, 16 December | 9:00 AM - 10:45 AM | Room E1-E4

Presented in English / 영어로 발표 됨

Session Chair

James O'Brien

TOG Article: 137

Stable Inverse Dynamic Curves

This technique automatically converts any 2D curve into the rest shape of a dynamic curve that can be subsequently animated.

Alexandre Derouet-Jourdan
ENS Lyon

Florence Bertails
INRIA

Joëlle Thollot
Grenoble Universités

TOG Article: 138

Motion Fields for Interactive Character Animation

A structureless representation of motion data enables intelligent characters with highly agile responses to user input and natural handling of arbitrary disturbances.

Yongjoon Lee
University of Washington and Bungie, LLC

Kevin Wampler
University of Washington

Gilbert Bernstein
University of Washington

Jovan Popović
Adobe Systems Incorporated and University of Washington

Zoran Popović
University of Washington

TOG Article: 139

Video-Based Reconstruction of Animatable Human Characters

A new performance-capture approach that reconstructs a rigged fully animatable virtual double of a real person from multi-view video recordings.

Carsten Stoll
Max-Planck-Institut für Informatik

Jürgen Gall
ETH Zürich

Edilson de Aguiar
Disney Research

Sebastian Thrun
Stanford University

Christian Theobalt
Max-Planck-Institut für Informatik

TOG Article: 140

Morphable Crowds

A novel method of blending crowd animations into a new crowd that exhibits the intervening formations and motion styles at an arbitrary scale.

Eunjung Ju
Seoul National University

Myung Geol Choi
Seoul National University

Minji Park
Seoul National University

Jehee Lee
Seoul National University

Kang Hoon Lee
Kwangwoon University

Shigeo Takahashi
The University of Tokyo