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Posters
Feature-Based Probability Blending
This new blending algorithm for use with texture splatting maintains the illusion of terrain features (for example, bricks) protruding intermittently through underlying textures at terrain transitions.
John Ferraris
Bournemouth University
Feng Tian
Bournemouth University
Christos Gatzidis
Bournemouth University
Camera Model for Inverse Perspective
A novel camera model that can express the inverse perspective projection as well as the normal perspective projection and the orthogonal projection.
Masashi Baba
Hiroshima City University
Final Gathering Using Adaptive Multiple-Importance Sampling
A proposal for a suitable PDF technique for efficient final gathering using adaptive multiple-importance sampling (AMIS).
Yusuke Tokuyoshi
Square Enix Co., Ltd.
Shinji Ogaki
Square Enix Co., Ltd.
Sebastian Schoellhammer
Square Enix Co., Ltd.
Lens-Dispersion Simulation Using a Dispersive Lens Model and a Spectral-Rendering Method
A novel method for simulating lens dispersion that combines a new realistic lens model and an efficient spectral-rendering method.
Jiaze Wu
Chinese Academy of Sciences
Changwen Zheng
Chinese Academy of Sciences
Xiaohui Hu
Chinese Academy of Sciences
Fanjiang Xu
Chinese Academy of Sciences
Horizon-Based Screen-Space Ambient Occlusion Using Mixture Sampling
A new screen-space ambient occlusion solution that overcomes the issues of earlier methods and provides more realistic results.
Yunpeng Song
Intel China Research Center Ltd.
Fang Liu
Chinese Academy of Sciences
Xianchao Xu
Intel China Research Center Ltd.
Square Deformed Map With Simultaneous Expression of Close and Distant View
A new deformed map in which both close and distant view are expressible. The top view for the central area and the overhead view for the surrounding area are smoothly connected by deformation.
Kenta Matsubuchi
Tokyo University of Agriculture and Technology
Hitomi Okajima
Tokyo University of Agriculture and Technology
Kumiko Hori
Tokyo University of Agriculture and Technology
Hidefumi Watanabe
Tokyo University of Agriculture and Technology
Takafumi Saito
Tokyo University of Agriculture and Technology
Complex Mapping With the Interpolated Julia Set and Mandelbrot Set
Introduction of color interpolation into flat images of the Julia and Mandelbrot sets for creating a shading-like effect and transferring the two fractals to the Riemann sphere.
Ningping Sun
Kumamoto National College of Technology
Interactive View-Dependent Rendering With Culling for Articulated Models in Crowd Scenes
A novel, view-dependent rendering method for crowd scenes: a cluster hierarchy for an animated, articulated model as a dual representation for view-dependent rendering and occlusion culling.
Dohyeong Kim
Purdue University
Pio Claudio
Korea Advanced Institute of Science and Technology
Tae-Joon Kim
Korea Advanced Institute of Science and Technology
Sung Eui Yoon
Korea Advanced Institute of Science and Technology
Water History in a Deferred Shader: Wet Sand on the Beach
Waves in real-time graphics typically fail to leave surfaces looking wet. This method displays contact history between water and its container in way that is suitable for real-time graphics.
Dacre Denny
The University of Waikato