Posters

Rendering

Thursday - Saturday, 16 - 18 December | 9:00 AM - 6:00 PM | Level 3 - Foyer Hall E

Feature-Based Probability Blending

This new blending algorithm for use with texture splatting maintains the illusion of terrain features (for example, bricks) protruding intermittently through underlying textures at terrain transitions.

John Ferraris
Bournemouth University

Feng Tian
Bournemouth University

Christos Gatzidis
Bournemouth University

Camera Model for Inverse Perspective

A novel camera model that can express the inverse perspective projection as well as the normal perspective projection and the orthogonal projection.

Masashi Baba
Hiroshima City University

Final Gathering Using Adaptive Multiple-Importance Sampling

A proposal for a suitable PDF technique for efficient final gathering using adaptive multiple-importance sampling (AMIS).

Yusuke Tokuyoshi
Square Enix Co., Ltd.

Shinji Ogaki
Square Enix Co., Ltd.

Sebastian Schoellhammer
Square Enix Co., Ltd.

Lens-Dispersion Simulation Using a Dispersive Lens Model and a Spectral-Rendering Method

A novel method for simulating lens dispersion that combines a new realistic lens model and an efficient spectral-rendering method.

Jiaze Wu
Chinese Academy of Sciences

Changwen Zheng
Chinese Academy of Sciences

Xiaohui Hu
Chinese Academy of Sciences

Fanjiang Xu
Chinese Academy of Sciences

Horizon-Based Screen-Space Ambient Occlusion Using Mixture Sampling

A new screen-space ambient occlusion solution that overcomes the issues of earlier methods and provides more realistic results.

Yunpeng Song
Intel China Research Center Ltd.

Fang Liu
Chinese Academy of Sciences

Xianchao Xu
Intel China Research Center Ltd.

Square Deformed Map With Simultaneous Expression of Close and Distant View

A new deformed map in which both close and distant view are expressible. The top view for the central area and the overhead view for the surrounding area are smoothly connected by deformation.

Kenta Matsubuchi
Tokyo University of Agriculture and Technology

Hitomi Okajima
Tokyo University of Agriculture and Technology

Kumiko Hori
Tokyo University of Agriculture and Technology

Hidefumi Watanabe
Tokyo University of Agriculture and Technology

Takafumi Saito
Tokyo University of Agriculture and Technology

Complex Mapping With the Interpolated Julia Set and Mandelbrot Set

Introduction of color interpolation into flat images of the Julia and Mandelbrot sets for creating a shading-like effect and transferring the two fractals to the Riemann sphere.

Ningping Sun
Kumamoto National College of Technology

Interactive View-Dependent Rendering With Culling for Articulated Models in Crowd Scenes

A novel, view-dependent rendering method for crowd scenes: a cluster hierarchy for an animated, articulated model as a dual representation for view-dependent rendering and occlusion culling.

Dohyeong Kim
Purdue University

Pio Claudio
Korea Advanced Institute of Science and Technology

Tae-Joon Kim
Korea Advanced Institute of Science and Technology

Sung Eui Yoon
Korea Advanced Institute of Science and Technology

Water History in a Deferred Shader: Wet Sand on the Beach

Waves in real-time graphics typically fail to leave surfaces looking wet. This method displays contact history between water and its container in way that is suitable for real-time graphics.

Dacre Denny
The University of Waikato