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Recent Advances in Online Game Technology
Thursday, 16 December | 12:15 am - 4:00 am | Room E6
Compared with console games, online games have unique characteristics that require more complicated design of software architecture. This course delivers state-of-the-art technologies for making online games from clients to servers. Topics include advanced production secrets in developing the world’s best online games. Attendees learn what to consider in making advanced online games and how to optimize them to meet the increasing performance demands of future online environments. The course is taught by lead programmers and software engineers from Crytek, ETRI, NCSoft, and Intel.
Game developers, designers, and players who want to understand underlying online game technologies.
Presented in Korean, translated simultaneously to English / 한국어로 발표 됨 (영어 동시 통역)
Introduction: Trends and Challenges in Making Online Games - Byoungwon Choe
Next-Gen Game Engine Technology for Online Game Development - Jaesik Hwang
Venus Technology: Testing Online Game Servers to Handle Thousands of Concurrent Users - Chang Joon Park
Next-Generation MMORPG Service Architecture - Jongwon Kim
Optimizing Online Games for Multi-Core - Byoungwon Choe
Conclusion and Q&A - All
Chang Joon Park
Electronics and Telecommunications Research Institute (ETRI)
Byoungwon Choe is a senior software engineer at Intel Corporation. He regularly collaborates with game developers to optimize the latest games on Intel’s multi-core and graphics platforms. He is also conducting research on parallel programming and visual computing for many-core. He received his PhD from Seoul National University, and he has published several papers on computer animation and simulation in top graphics journals and conferences.
Jaesik Hwang is currently working as a SandBox tool programmer at Crytek. His main interest is 3D rendering technology, especially global illumination.
Chang Joon Park is a member of the senior engineering staff at ETRI, where he is project manager for developing an automated game-server test solution, the VENUS technology.
Jongwon Kim is a technical director at NCsoft, where he is developing a next-generation massively multiplayer online role-playing game (MMORPG) with new service architecture. He has worked as a software architect in various segments of the software industry, from embedded systems to online game development. He is also interested in user experience, graphical user interfaces, and distributed computing systems. He regularly writes technical columns in IT magazines and internet forums.