VR, MR, 3D Video

Saturday, 19 December | 12:45 PM - 3:00 PM | Room 501

Session Chair

Diego Gutierrez

Cyberscape Modeling Techniques for Wooden Buildings of the Edo Era

This sketch proposes several techniques for efficient modeling of large-scale wooden buildings. The approach was used for restoration of a city landscape of the Edo era.

Shunya Kimura
Souichiro Sunagawa
Akio Sakuma
Tomoaki Yasu
Dai Katsumura
Tomohiro Tanimura
Kaori Aoki
Satoru Takahashi
Tomoaki Moriya
Tokiichiro Takahashi
Tokyo Denki University

Minimal 3D Video

This work promotes a new concept to achieve 3D reconstruction of models in motion using a minimal camera setting, which makdes 3D video accessible to a larger audience.

Tony Tung 
Takashi Matsuyama 
Kyoto University

Constructing Action Scenes for Mixed-Reality Previsualization

A construction method for consistent action-scene data of CG charactors that merges one actor's action sequences with time and space consistencies.

Ryuhei Tenmoku 
Fumihisa Shibata 
Hideyuki Tamura 
Ritsumeikan University

A Virtual Kanji Puzzle Game Based on 3D Graphics and an Intuitive Input Device

This virtual Kanji puzzle game represents the primitive features of the Kanji system, so that every word is a combination of several basic parts.

Qinglian Guo 
Kanazawa Institute of Technology

Virtual Reality Environment to Assist Recovery From Stroke

This virtual environment represents the pre-clinical phase of an ongoing research project that uses a pneumatic glove, head and arm tracking, and a head-mounted display to assist hand rehabilitation for stroke patients.

Daria Tsoupikova 
University of Illinois at Chicago

Nikolay Stoykov 
Rehabilitation Institute of Chicago

Randy Vick 
School of the Art Institue of Chicago