SIGGRAPH '25: ACM SIGGRAPH 2025 Production Sessions

Full Citation in the ACM Digital Library

Bringing NASA Data to Life - One Story at a Time

This production session presents how NASA Earth science reaches global audiences through compelling data-driven visualizations. As scientific data grows increasingly complex and voluminous, the challenge lies in transforming data into meaningful, accessible knowledge. NASA team members bridge this gap by working closely with scientists and mission teams to create innovative visualizations that make intricate Earth phenomena universally understandable. These visualizations transform complex datasets into captivating narratives that advance both science and public understanding.

Exploring the Novel Real-Time Pipeline of Nickelodeon’s Max & the Midknights

Come hear about the creation of Nickelodeon's hit new animated action/adventure series Max & the Midknights! The show's Supervising Producer and CG Supervisor, along with production partner Xentrix's Head of Pipeline and Creative Director, will share a behind-the-scenes look at the challenges they faced creating this ambitious cinematic CG show with its hand-made and stop-motion look and feel.

Developing the Stylized World of The Wild Robot

The Wild Robot follows the journey of Roz, a high-tech robot stranded on a remote island. In the film, we accentuate this juxtaposition of nature and technology stylistically—a futuristic machined precision amongst a deconstructed, painterly world. The style of the film serves the story—Roz does not initially belong on the island, stylistically. To that goal, we reimagined every workflow to retain the immediacy and fluidity of an artist's hand.

The VFX of The Penguin

For the HBO Original Limited Series THE PENGUIN, 3107 VFX shots were created across 8 episodes. In this direct sequel to the feature film THE BATMAN, the city is on its knees, making way for Oswald "Oz" Cobb to rise up as the new kingpin of Gotham City.

You Can Fly! The Making of “Peter Pan’s Never Land Adventure”

Have you ever wondered what it would be like to fly? To soar among the clouds on an adventure with Peter Pan?

That was the question Walt Disney Imagineering and Walt Disney Animation Studios set out to answer with Peter Pan's Never Land Adventure, the new attraction which opened in June of 2024 in Tokyo DisneySea's Fantasy Springs. The development of this major new ride-through adventure took over seven years, with hundreds of artists, technicians, and software developers partnering to get it off the ground.

'South of Midnight': Crafting a Stop Motion Southern Gothic Game

This talk will break down the animation process in South of Midnight across gameplay and cutscenes. And how it is a mix of art and tech that brings the stop motion, southern gothic world and characters alive.

Superman: Harnessing Numeric Power for Cinematic Magic

Superman makes the third feature film and fifth project in total on which Wētā FX has had the pleasure of working with James Gunn. In this talk you can hear how the team got stuck in to bringing Superman's latest fight against an arch nemesis to life.

Through the Storm: The VFX of ‘The Last of Us’ from Season One to Season Two

Join DNEG VFX Supervisor Stephen James, DFX Supervisor Melaina Mace, and FX Supervisor Roberto Rodricks for a behind-the-scenes look at the visual effects that brought the incredible episodic series `The Last of Us' to life!

Wētā FX Presents: The Last Of Us Season 2: The Horde

Starting with an exciting and challenging client brief — an infected horde thawing from frozen stasis to overrun the town of Jackson, and a tight timeline for this ambitious work, meant our Wētā FX team really had something to sink our teeth into.

Holograms, Battlefields & Genetic Dynasties: Image Engine’s VFX for Dune: Prophecy: Go inside Image Engine’s creative and technical process for Dune: Prophecy and find out how we leveraged an efficient, design-driven VFX approach.

Enter the world of Dune: Prophecy and discover how Image Engine helped bring this iconic universe to life through visual effects.

Time-Traveling VFX: AI-Driven De-Aging in Here

Join Production Supervisor Kevin Baillie and Metaphysic VFX Supervisor Jo Plaete for a deep dive into how artist-empowering artificial intelligence enabled unprecedented workflows on Robert Zemeckis's new film, Here. Told from a single perspective that transcends time, Here follows characters played by Tom Hanks, Robin Wright, Paul Bettany, and Kelly Reilly across multiple decades of their lives. While these monumental age spans were crucial to the narrative, the production faced an immense technical challenge: how to maintain the actors' performances and emotional realism while radically altering their appearances.