The 6th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2017): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability” is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce.
The Digital Content Expo is an international event intended to shape the future of the industry and promote the exchange of the latest information between participating researchers, creators and businesspeople. While the stars of the show at most trade shows are the products on display at the exhibition booths, at the Digital Content Expo the spotlight is focused on prototype systems and technology so new that it's still in the R&D stage.
Joint technical talk event with Silicon Valley Virtual Reality Meetup. More details here
The eyes are the windows to the soul, or so goes the proverb. As humans, we use our eyes to express a wide variety of emotions, often without even realizing we’re doing so. Animators spend years studying eye movements to help them create characters with a range of believable expressions, but the eyes of robots and interactive toys are far more difficult to manipulate than those of cartoon characters.
Engineering activities are based on the development of new Knowledge (scientia), new 'made things' (techné) and/or new ways of working and doing (praxis). Scientia, Techné and praxis are three important dimensions of a comprehensive conception of Engineering as a whole.
The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. Here's the latest preview of the amazing 2013 Technical Papers content.