The Digital Production Symposium (DigiPro 2015) promotes the sharing of ideas, insights and techniques for the production of top quality digital visual effects and animation. DigiPro brings together scientists, engineers, artists and producers in a tight-knit environment, working to close the gap between research results and industry needs.
DigiPro 2015 will be co-located with SIGGRAPH 2015.
The annual Web3D Conference is a major event which unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing and creating new 3D Web and Multimedia technologies such as WebGL, X3D, VRML, Collada, MPEG family, U3D, Java3D and other technologies.
i3D is the leading conference for real time 3D computer graphics and human interaction.
2015 marks the 29th year since the first conference. This year's event will take place in San Francisco, California from February 27 to March 1, 2015.
As in 2014, i3D 2015 will be held immediately before the Game Developers Conference (GDC'15) in the Bay Area, which provides an excellent opportunity to attend both conferences and see both research and application in real time 3D computer graphics.
The 8th edition of the event, back for the 2nd time in Japan, expects to draw conference attendees, exhibition visitors, and exhibitors from over 50 countries worldwide. This is anticipated to be the largest SIGGRAPH Asia event organized since 2008.
Computer graphics has constantly been at the forefront of technology development, making significant impacts across the industry by changing the way we think, work, and live. SIGGRAPH Asia has been able to reinvent itself each year, much like its host city, Kobe.
Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies.
To advance research in the virtual reality continuum fields, VRCAI 2014 seeks to provide a forum for scientists, researchers, developers, users and industry leaders in the international VRC community to come together to share experiences, exchange ideas and spur one another in the knowledge of this fast-growing field. As a joint conference of SIGGRAPH ASIA 2014, VRCAI 2014 will take place just before SIGGRAPH Asia 2014.
The annual ACM Web3D Conference is a major event which unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing and creating new 3D Web and Multimedia technologies such as X3D, VRML, Collada, MPEG family, U3D, Java3D and other technologies. The conference also focuses on recent trends in interactive 3D graphics, information integration and usability in the wide range of Web3D applications from mobile devices to high-end immersive environments.
On September 11, the film festival portion of SPARK Animation '13 begins in Vancouver, Canada. The five-day event will showcase a wide range of animated projects, from independent works to special premieres. Opening with Walt Disney Animation Studios' "Get a Horse!" directed by Lauren MacMullan, the festival will offer audiences something different each evening.
Thursday was the last opportunity for attendees to check out Emerging Technologies, the Art Gallery and the Studio. All three venues closed at 1pm. Meanwhile, the Computer Animation Festival went out with a bang with the final showing of this year’s Electronic Theater and two Production Sessions.
Large crowds turned out for the morning production session “The Visual Effects of Marvel’s ‘Iron Man 3,’” which was followed by the chance for attendees to take pictures of the Iron Man maquettes.
Throughout the day, SIGGRAPH Mobile presented the latest advances in mobile technologies through talks, workshops and demonstrations.
On Monday July 22, nine legendary animation film directors climbed the stage at SIGGRAPH 2013 for the Marc Davis Lecture Series: Giants' First Steps. For an hour and a half, the men shared stories and laughs, providing the audience a rare glimpse into the lives of some of the biggest names in the animation world.
The Exhibition Floor and Job Fair opening were met with excitement from attendees. If you didn’t get a chance to visit them today, don’t worry. Both events will be open until the conference closes on Thursday so you can still grab some swag and meet some people.
The day was busy as attendees raced from session to session. The Exhibits Fast Forward Preview and The Academy of Motion Pictures Arts and Sciences Marc Davis Lecture Series Keynote Session: Giants’ First Steps were particular crowd favorites.
This year is SIGGRAPH’s 40th anniversary, and things kicked off with a rush to Registration at 8am. Attendees picked up their badges and merchandise before heading off to see the conference. Many made their way to “The Making of Pixar’s ‘The Blue Umbrella’”, while others attended the all-day Business Symposium where studio leaders and executives came together for networking and inspiration.
Noon saw the opening of the Art Gallery, Studio and Emerging Technologies, which feature many interactive exhibits. Be sure to stop in and check them out.
The Symposium on Computer Animation was established in 2002 to provide a forum where researchers and practioners in computer animation could interact on a smaller and more intimate scale than a conference such as SIGGRAPH and Eurographics.
On August 10, 2014, the Forty-first International Conference on Computer Graphics and Interactive Techniques will commence at the Vancouver Convention Center in Vancouver, Canada. The conference will run from August 10 to August 14, with the exhibition open between August 12 and 14.
From the January 2012 ACM SIGGRAPH press release:
The ACM Symposium on Spatial User Interaction (SUI) is the first international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and 3D output, with an emphasis on the issues around interaction between humans and systems.
Computer graphics research and technology have made immense progress in the last few decades. At the same time, industries have developed to incorporate these results into the production of breathtaking digital imagery.
Welcome to the ACM SIGGRAPH conference on Motion in Games 2013. This is the 6th year of the conference and the first time that it is sponsored by ACM SIGGRAPH. Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.