Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal and factual sciences. The main goal is to improve the interaction process with the new technologies on a daily basis.
8th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems ( CCGIDIS 2018 )
May 21 - 23, 2018
CCGIDIS 2017 will be composed of research presentations, keynote lectures, invited presentations, workshops, doctoral consortium, demo session, research-works-in-progress and poster presentations.
Communicability is the cornerstone for successful interaction between human beings and technology. The main goal of CCGIDIS is to improve human interaction with cutting-edge technologies.
The 6th International Symposium on CCGIDIS will be centered around an exchange of experience, project work and theory. The discussion will be focused on – but not limited to – the following main topics:
In this conference we will find the intersection of the formal and factual sciences aimed at human-computer interaction, telecommunications, informatics and scientific information. The goal is to know the latest breakthroughs and the immediate trends, and also in the long term, of each one of the disciplines that make up the sets of the areas of knowledge we approach.
The user interface is the environment par excellence where the latest breakthroughs in the formal and factual sciences converge. In the design of the current and future interactive systems, the presentation of the content on the screen is the key to the success of the rest of the components which make up an avant-garde computer science structure.
Interactive technologies have the potential to increase the quality of life for millions of people. The main goal of HCITOCH 2015 is to facilitate communicability and make the fruition of these new technologies more pleasant.
Communicability is the cornerstone for successful interactions between human beings and technology. During the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc. (devices in which a huge part of humankind is immersed), there is an intersection of disciplines, both formal and factual sciences. The main goal of CCGIDIS is to improve the interaction process with these new technologies on a daily basis.
Submission deadline: May 10, 2015 at 23:59 local time in Hawaiian Islands
Display Week is a popular annual event for the electronic information display industry. The exhibition is the premier showcase for global information display companies and researchers to unveil cutting-edge developments in display technology. More display innovations are introduced year after year at Display Week than at any other display event in the world.
The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. Sponsored by ACM special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW.
The Third Argentine Conference on Human-Computer Interaction, Telecommunications, Informatics and Scientific Information (HCITISI 2014) is set to take place in Córdoba, Argentina, from November 13 to 14.
The current era of interactive communication makes us reflect and work daily to meet the needs of the societies to which we belong, and tends to improve the quality of life of each one of its members. In this environment the new technologies can and must be within reach of everyone. A state of the art will be the starting point of the works until reaching the future technological tendencies born from the interaction between the human being, the constant technological (r)evolution and the environment.
The ACM Symposium on Spatial User Interaction (SUI) will be the second international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and output, with an emphasis on the issues around interaction between humans and systems. It provides a unique opportunity for industrial and academic researchers to exchange about the state-of-the-art spatial and 3D interaction research!
A remarkable window of opportunity for augmented reality and virtual reality developers is rapidly coming to a close. Wednesday, June 25 at 22:00 UTC/GMT is the final cutoff for submissions to the SIGGRAPH 2014 AR/VR contest -- the spoils of which include a flurry of attention for the top entries and Oculus DK2 headsets for each of the three finalists.
Graphics interface is the oldest continuously-scheduled conference in the field. The conference consistently attracts high-quality papers on recent advances in interactive systems, human-computer interaction, and graphics, from around the world. GI 2014 will take place in Montreal, Quebec, from May 7th to 9th, 2014.
On August 10, 2014, the Forty-first International Conference on Computer Graphics and Interactive Techniques will commence at the Vancouver Convention Center in Vancouver, Canada. The conference will run from August 10 to August 14, with the exhibition open between August 12 and 14.
From the January 2012 ACM SIGGRAPH press release:
The ACM Symposium on Spatial User Interaction (SUI) is the first international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and 3D output, with an emphasis on the issues around interaction between humans and systems.
Welcome to the ACM SIGGRAPH conference on Motion in Games 2013. This is the 6th year of the conference and the first time that it is sponsored by ACM SIGGRAPH. Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.
Since 2004, the ACM Symposium on Applied Perception (ACM SAP), formerly known as APGV, aims to further the development of inter-disciplinary research that crosses the boundaries between perception and disciplines such as graphics, visualization, vision, haptics and acoustics. These fields can benefit from the exchange of ideas and the scope includes applications and algorithms in any area of research that incorporates elements of perception and computer science.