The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of three co-located conferences, each specialized in at least one of the aforementioned main knowledge areas.
The International Conference on Pattern Recognition Applications and Methods would like to become a major point of contact between researchers, engineers and practitioners on the areas of Pattern Recognition, both from theoretical and application perspectives.
SIGGRAPH 2015 in sunny Los Angeles, California will be abuzz with attendees who are eager to learn, share ideas, compare products and take home the latest high-tech tools and software. From artists to engineers, developers and designers, SIGGRAPH draws people from around the world and across multiple disciplines. Taking place from August 9 to 13 in the Los Angeles Convention Center, SIGGRAPH 2015 will be an absolute feast of cutting-edge computer graphics research, art and technology.
The SIGGRAPH Technical Papers preview is now available! The premier international forum for disseminating new scholarly work in computer graphics and interactive techniques, the SIGGRAPH Technical Papers program covers a wide variety of topics, including modeling, animation, rendering, imaging, human-computer interaction, computer games, scientific visualization, information visualization, computer-aided design, computer vision, audio, robotics and fabrication.
By Pritham Marupaka
With the advent of social networks, smartphones and increasingly powerful web services, our digital existence has grown immensely in recent years. From shopping to attending a conference call, technology enables us to connect with the people and resources we need in a matter of seconds. Though we’re more connected than ever before, there has always been a line between our virtual presence and our real existence. Augmented reality (AR) technology aims to blur that line, if not erase it completely.
The current economic situation has made it difficult for people in many professions to find jobs. The computer graphics community is no exception. While the annual SIGGRAPH conference is rife with opportunities for networking and locating job openings in computer graphics, unemployed job seekers are typically in financial flux -- and as a result, may have difficulty affording the cost of registration.
Online registration for SIGGRAPH 2014 is now open!
The Symposium on Geometry Processing 2014, a Eurographics symposium in cooperation with ACM SIGGRAPH, will be held from 9-11 July in Cardiff, United Kingdom.
The 7th edition of the event expects to draw conference attendees, exhibition visitors, and exhibitors from over 50 countries worldwide. Computer graphics has constantly been at the forefront of technology development, making significant impacts across the industry by changing the way we think, work, and live.
VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.
VIEW 2014, from 13th to 17th October in Torino, will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to video games.
Keynote by John Knoll.
To be held in Plzen (Pilsen) close to Praha (Prague), Czech Republic, at the Primavera Hotel and Congress Centrum, in cooperation with the Eurographics Assciation.
Conference Chair: Vaclav Skala, University of West Bohemia, Plzen, Czech Republic
Keynote Speakers: Manuel M. Oliveira, (Universidade Federal do Rio Grande do Sul, Brazil), Tino Weinkauf (Max-Planck-Institut für Informatik Saarbrucken, Germany)
The FMX Conference on Animation, Effects, Games and Transmedia is Europe's most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience.
Want to learn how to create computer graphics? Or expand your knowledge of CG software and techniques? You may be interested in ACM SIGGRAPH's recently-launched program, "SIGGRAPH University."
Not many people can say that they've taught Scotty how to fly a spaceship. Or shown Captain Picard the basics of using a Macintosh computer. In fact, Rick Sternbach is the only person I know who can.
ACM TOG (Transactions on Graphics) is the foremost peer-reviewed journal in the area of computer graphics. The TOG journal has a strong synergy with ACM SIGGRAPH; of the six issues published by TOG each year, two are special issues containing the papers presented at the annual SIGGRAPH and SIGGRAPH Asia conferences.
How did the digital dinosaurs of "Jurassic Park" make their way into the ground-breaking movie in 1993? On the 20-year anniversary of the film, the digital artists who created the critters will come together in a panel that's sure to be memorable.
On Tuesday, October 29, the Toronto ACM SIGGRAPH Chapter will host a stimulating night of presentations and discourse on the Toronto computer graphics industry. With the historic Design Exchange on Bay Street as a backdrop, the evening will be filled with the exchange of ideas and professional contact information.