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Get Real! Global Illumination for Film, Broadcast, and Game Production
In this new era of computer-generated virtual sets and environments, the stakes are raised if we hope to mix and match reality with synthetic imagery. This panel discussed the practical implications of using global illumination techniques to deliver realism in film, broadcast, and game production. Panelists revealed specific tricks of the trade for using global illumination programs to create highly realistic virtual environments. They reviewed successful examples of fabricated realism in the entertainment industry from an historical standpoint and discussed case studies with industry representatives.
Stuart Feldman
Discreet Logic
Craig Barron
Matte World Digital
Scott Lelieur
Studio DVP
George Murphy
Industrial Light & Magic
Dave Walvoord
Blue Sky Studios
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