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CG Crowds: The Emergence of the Digital Extra
From stampeding dinosaurs to crawling ants, crowds have been used more and more in film production in recent years. Beyond behavioral simulation, what are the challenges of creating a crowd system for use in a feature film? How usable is a pure behavioral system, and how much "manual" control must be provided when the goal is to create crowds that help tell a story? How do you simulate and render the behavior of thousands of characters? This panel compared some of the solutions implemented for a number of different feature films.
Juan Buhler
Pacific Data Images
Jonathan Gibbs
Pacific Data Images
Christophe Hery
Industrial Light & Magic
Dale McBeath
Pixar Animation Studios
Saty Raghavachary
DreamWorks SKG
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