Conference Main
sigKIDS Projects


Tina Cobb
Computer Science Department
Carnegie-Mellon University
5000 Forbes Avenue
Pittsburgh, Pennsylvania 15213 USA

Alice is a development environment for creation of interactive 3D worlds. Our primary goal is to make the program easy to learn and use for non-engineering junior high, high school, and undergraduate students. We want students with little or no programming experience to be able to run through a 30-minute tutorial and start building fun and interesting 3D worlds right away.

Binary Biker Project: An Exploration of Motorcycles, Art, and Technology

In support of the New York City ACM SIGGRAPH Dan Preda Scholarship Fund

Rick Barry
Pratt Institute
Department of Computer Graphics
200 Willoughby Avenue
ARC, LL, F-10
Brooklyn, New York 11205 USA

In July of 1998, a motorcycle convoy led by two specially rigged motorcycles and a support vehicle departed from the campuses of Pratt Institute and the School of Visual Arts in New York City, to begin an event-filled journey to SIGGRAPH 98 in Orlando. These Binary Bikers were accompanied by an invited entourage from the worlds of art, technology, education, and motorcycling.

During the journey, still and moving images were captured by both the Binary Bikers and the virtual bikers via the Web site and digitally stored on the Web server in an online "image pool" for common access by all participants. At SIGGRAPH 98, the Binary Biker exhibition area contained several workstations offering access to the Binary Biker Web site, as well as computer graphics software and hardware tools to enable artists to create original works and upload them to the SIGGRAPH 98 Guerilla Gallery.

(Culture and Arts of Rochester Online)

Stephen Jacobs
Rochester Institute of Technology
Department of Information Technology
102 Lomb Memorial Drive
Rochester, New York 14623 USA

Four years ago, students in "Topics in Interactive Multimedia" built a Web site for a Rochester, New York "living history museum." From that initial site, CAROL has grown to include over 20 local arts and cultural institutions' Web sites, an online events calendar, and a database of local artists. CAROL is also a consortium of organizations actively involved in shaping the future and growth of the sites.

The Cyberarium

Dave Warner
Institute for Interventional Informatics
500 University Place
Syracuse, New York 13210 USA

The Cyberarium is an innovative, integrative environment that stimulates discovery and exploration of creative and socially enriching interactive techniques through intelligence-engaging, imagination-inducing, hands-on experiences with novel human-computer interaction devices. The Cyberarium's intent is to develop an experimental environment in which "cultural rapid prototyping" can be observed, researched, and refined ‚
a place where social dimensions can be intelligently combined with the rapid development of the information infrastructure.

Dream Map Tapestries

Mitchel Groter
Video Central
825 Sweetwater Island Circles
Longwood, Florida 32779 USA
Nancy Krebsbach
Evans High School
858 Park Lake Court
Orlando, Florida 32803 USA

This event celebrated the work that sigKIDS groups everywhere have done throughout the year. The kids' work was presented on videotape. After the screening, a panel discussion took place among people from industry and education who truly care about helping kids and their parents. The Dream Map Tapestries connected motivated sigKIDS with mentors who are continuing the relationship beyond SIGGRAPH 98. The kids have a unique opportunity to talk one-on-one with people who can be role models for them. They hear, directly from the professionals, what it took to become successful in the computer graphics industry, what particular talents and skills they needed, what personal traits are the most helpful, and exactly how young people should prepare themselves for a successful career in computer graphics.

Express Link-Up

Pat Ryan
Express Link-Up
32 Matham Road
East Molesey
Surrey KT8 0SU
United Kingdom

Founded in January 1997, Express Link-Up empowers hospitalized children by providing appropriate computer and communications technology, including a dedicated secure intranet that enables them to play, learn, communicate, and develop critical life skills. 250,000 children pass through UK hospitals each year, of which 150,000 are considered long-stay. Some children (for example, those who require six-hour kidney dialysis three days a week) suffer terrible disruption to their education. With PCs next to their beds, they can bring work to the hospital, do school projects, study for exams, or use relaxation software to overcome stress.

Generation LEGO

Lisbeth Fr¯lunde
Concept Developer
LEGO A/S, SPU-Darwin
Klovermarken 120
DK-7190 Billund, Denmark

Two new products (LEGO Mindstorms Robotics Invention System and LEGO Technic CyberMaster) bring construction toys into the information age and give children an opportunity to build their own intelligent and interactive inventions. LEGO Mindstorms, developed in cooperation with the MIT Media Lab, is the first in a new generation of challenging, creative learning tools that enable children to use a PC to program intelligence into their own inventions. LEGO Technic CyberMaster is a futuristic play set that combines the virtual fun of on-screen adventure with physical models. Children can build their own models and bring them to life with a home computer.

These new products are designed to empower children in an age of increasing computerization and challenge their creativity, craftsmanship, programming, and critical thinking.


Terry Lim
Kent Ridge Development Labs
21 Heng Mui Keng Terrace
Singapore 119613

This 3D virtual world for kids is set in 1870s Singapore. The world features functional buildings; personal "decorate-able" rooms; animated objects that can be picked up and dropped; personal theater stages upon which dioramas can be built from objects found in the world; over 200 avatars representing people and occupations of the period; agents that provide news, stories, poems, jokes, pawn brokering services, and messaging services; clubhouse memberships; maps; and 22 communities, each with its own distinct architecture, and music.

Hyperscratch ver.7

Haruo Ishii
30-1 Ishihata Naruomi-cho Midori-ku
Nagoya-shi 458-0801 Japan

This interactive piece allows users to generate a variety of sounds and images as if they were using simple hand motions to paint a picture on a canvas of space or playing a piano with invisible keys. It is designed to provide users with uninhibited creative space and time. The only input devices are hands and bodies. Both hands can be used to create sounds and images, which allows users to move as if they are conducting a symphony or dancing. Such natural and free body movement is not possible through a mouse, a touch panel, or a space-input device. Thus Hyperscratch is not simply an input or pointing device but a unique environmental interface that mirrors the physical motion of the user.

InterSpace Station

Robert Rothfarb
Virtual World Designer
NTT America Inc.
100 Shoreline Highway
Suite 100A
Mill Valley, California 94941 USA

InterSpace Station is a networked 3D virtual environment that provides a shared laboratory. Students are able to conduct science experiments, interact with each other, and participate in unique presentations about astronomy, physics, and life aboard an orbiting space station. The InterSpace 3D multi-user virtual world client/server software platform from NTT allows users, as avatars, to navigate digital spaces and communicate with each other using real-time audio, facial image video, and text. Students and teachers participated from SIGGRAPH 98 and two remote sites, one in the San Francisco Bay area and one in Japan. Visitors also participated via the Internet. NTT plans to collaborate with educators and SIGGRAPH Professional Chapters to allow students to participate in this unique interactive distance-learning environment.

KidCast For Peace: Solutions For A Better World

Peter H. Rosen
Visionary Artists Resources Including
Other Unique Services
2263 Sacramento Street, #2
San Francisco, California 94115 USA

Children of all ages shared their art and directed us to their KidCast For Peace Web sites, VRML worlds, chat rooms, and interactive music spaces. Children at each participating site responded to comments and questions from local and cyber audiences. Free CU-SeeMe videoconference software enabled real-time visual and audio interaction. The video camera focused on the child and art together, then zoomed into the art. A KidCast Central moderator encouraged the other sites to respond to what they saw, evoking questions, feelings, and impressions.

The world needs an infusion of new ideas and loving connections to defuse the downward spiral of destructive human interactions. KidCast For Peace is part of a developing network of physical Creativity Cafes, other "New Schools," and evolutionary organizations that are drawn toward cooperative activities.

Living and Learning

Candis Hoffman-Bomse
Erin Hethington Ebert

Savannah College of Art and Design
210 E. 60th Street
Savannah, Georgia 31405 USA

In Living and Learning, we research cultural issues, media conventions, and technological resources in the hope that this postmodern approach will help convey much needed information about AIDS to an age group that sees itself as unaffected and invincible. Our goal is to engage this group long enough for them to become involved in the interplay of moving imagery and sound, virtual games, and navigation of the work¼s topography via mouse-driven interactivity. The result, we hope, will be the work¼s ultimate goal: education, the best defense against AIDS.

The Virtual Archaeologist

Nobuo Masuda
Cyber Entertainment, Inc.
5111 Denny Avenue #10
North Hollywood, California 91601 USA

Developed for an archaeological museum in Nara prefecture, Japan, this kiosk program introduces young visitors to the world of archaeology. Nara prefecture is well-known for its historical artifacts. In ancient times, it was the capital of Japan. One of the most important objectives of this software is to inspire newer generations and help them understand the value and significance of archaeological studies. The kiosk uses "push" technologies in an "interactive document." Sometimes the software automatically opens up new pages and spontaneously conveys information to the users, who then feel as though they are discovering clues and mysteries.

The Virtual Art Gallery/Streaming Video on the Web

Ann Ioannides
Coral Reef Senior High School
10101 SW 152 Street
Miami, Florida 33157 USA

Imaginative students from Coral Reef Senior High School (Miami) created two projects:

  • A VRML art gallery, featuring works of art produced entirely by first and second-year students.
  • A streaming video newscast. This "Cudavision," five-minute daily newscast has been digitized for worldwide viewing. Tune in frequently to what is happening at the school!

The school features six magnet programs as well as a full athletic and extra-curricular program, attracting the best and brightest students from Dade County. The 1997-98 year was the school¼s first year of operation.

When Children Draw In 3D

Katiuska Varela
4 rue Calmels
75018 Paris, France

In this project, children's drawings were used to create a 3D animation. It began with a workshop that asked children a series of questions about a story: Who is this story about? What is it about? Where does it develop? The workshop results were used to prepare a script, then the script was adapted for a storyboard, and the children drew the characters and places where the story happens. Portions of the children¼s drawings (for example, the legs of one drawing, the head of another, and the ears of a third) were combined and scanned, then colored by the children. The colors were used as textures for elements of the story, and the scans were used to make the 3D forms. Finally, the storyboard scenes were prepared for animation, and characters, locations, cameras, lights, and other elements were organized to form the final edition of the story.

Where Stories Meet by TeleCommunity

Robert Dunn
TeleCommunity Project
College of Liberal Arts
Duquesne University
111 The Oaks
Pittsburgh, Pennsylvania 15215 USA

Where Stories Meet by TeleCommunity represents a confluence of ideas, images, and experiences expressed through digital media and shared over the Internet by students from Jerusalem, Istanbul, Orlando, Pittsburgh, New Orleans, and Los Angeles. Underlying the social fabric of this project are relationships enhanced by personal meetings, dialogue, and negotiated understandings between participants. This is sustained remotely by periodic and ongoing network contact, email, Internet videoconferencing, Web site updates, and file exchanges. Over-arching themes bring diverse responses and help to spark the imagination. The individual grows and experiments within the collaborative group setting, and energies are shared with remote partners.

Save the Planet: Eco-Art on the Web

June Julian
New York University
P.O. Box 81
Gladstone, New Jersey 07934 USA

Since this project was first launched two years ago, students from around the world have been sending in their art work, poems, stories, and eco-facts about the special trees in their environment. So far, 21 U.S. states and 18 foreign countries are represented on at least 100 separate Web pages. The youngest contributors are Illinois kindergartners, and the oldest students are in the 12th grade in Nevada. One New Jersey boy designed his own interactive space on the project, where he asks the world to manipulate his pictures and send them back to the site. The project is especially designed to welcome unique ideas about the old trees of the world. Send them in! We still have lots of states and countries that are not represented. What is the oldest tree in your neighborhood?


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