Conference Main
Course 1
Physical Interaction:
The Nuts and Bolts of Using Touch Interfaces with Computer Graphics Applications

An introduction to haptic hardware and current software techniques with an emphasis on applications. The course began with an introduction to haptics and the basic psychophysics of human touch, followed by the evolution of haptic devices. It included an overview of haptic software techniques, examples of practical microscopy, and how volumetric representations and applications are used in medicine and modeling. It concluded with a summary of the future of haptic technology and a hands-on demonstration.

A working knowledge of computer graphics, virtual environments, and visualization techniques. Familiarity with volume rendering methods is useful.

Topics Covered
Haptics history, haptic devices, psycho-physics, basic mechanics, physical modeling, geometric rendering techniques, volumetric rendering techniques, haptic modeling and painting, and haptics APIs.

Ricardo Avila
General Electric Corporate R&D Center

Ricardo Avila
General Electric Corporate R&D Center

Matt Coill
Microsoft Corporation

Thomas Massie
SensAble Technologies

Kenneth Salisbury
Massachusetts Institute of Technology

Russ Taylor
University of North Carolina at Chapel Hill

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