At SIGGRAPH 97, tracks provided common threads that passed through more than one part of the technical program. They did not define a taxonomy of technical content, nor did they encompass all elements of the technical program. Attendees interested in a particular computer graphics topic used SIGGRAPH 97's tracks to schedule their time in the technical sessions.
| ||Virtual Reality
Creation of and immersive interaction with virtual
| ||Big Data
Construction, manipulation, management, and display of extremely
complex graphical databases.
| ||Animation & Special Effects
Producing and using computer gr
aphics techniques for animation, special effects, and other entertainment applications.
| ||Art & Design
New technologies and techniques for art and design, and examp
les of artistic expression using computer graphics.
Descriptions and comparisons of graphics programming standards.