Animation & Special Effects Motion Capture and CG Character Animation  

Are classical animation techniques better suited to imparting life to computer-animated characters than performances captured from an actor or puppeteer via motion capture or digital input devices? The panel focused on the application and value of the many forms of motion-capture technology in CG character animation: full-body motion capture systems, digital and stop-motion armatures, and other real-time physical input media.

Gordon Cameron
Softimage, Inc.

Andre Bustanoby
Digital Domain

Steph Greenberg
Independent Animator

Olivier Ozoux
Softimage, Inc.

Craig Hayes
Tippett Studios