Course 23

 Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality

Animation & Special EffectsVirtual Reality Full Day | Intermediate

This course investigates the increasingly important role that concepts from the field of artificial life are playing across the breadth of computer graphics, including image synthesis, modeling, animation, multimedia, and virtual reality. Attendees are systematically introduced to techniques for realistically modeling and animating objects that are alive. They also explore graphics techniques that emulate phenomena fundamental to biological organisms, such as biomechanics, behavior, growth, and evolution. Topics include modeling and animation of plants, animals and humans, behavioral animation, communication and interaction with autonomous agents in virtual worlds, and artificial evolution for graphics and animation.

Who Should Attend
Graphics researchers and practitioners, including animators and VR enthusiasts who are seeking a close encounter with "life" at the leading edge of graphics modeling.

Demetri Terzopoulos
University of Toronto

Bruce Blumberg
Massachusetts Institute of Technology

Przemyslaw Prusinkiewicz
University of Calgary

Craig Reynolds
Silicon Studios

Karl Sims
Genetic Arts

Demetri Terzopoulos
University of Toronto

Daniel Thalmann
Swiss Federal Institute of Technology