The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Out of Core

Tuesday, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110

Google Body: 3D Human Anatomy in the Browser

Google Body provides an intuitive 3D context for learning and discussing human anatomy on a browser, smart phone or tablet. It allows the user to peel away layers of anatomy, rotate and zoom, navigate, and search, all without a plug-in because of the WebGL standard and efficient data transmission.

Interactive Indirect Illumination Using Voxel Cone Tracing: An Insight

This novel algorithm to interactively compute indirect illumination is based on a filtered voxel octree representation of the scene used as a proxy for lighting information and coupled with an approximate voxel cone tracing that allows a fast estimation of the visibility and incoming energy.

Rendering the Interactive Dynamic Natural World of the Game: From Dust


From Dust is a new game for PlayStation 3, Xbox 360, and PC developed at Ubisoft Montpellier. It features a fully dynamic world where sand, water, lava, and vegetation are constantly evolving and ruled by a realistic simulation.

Out-of-Core GPU Ray Tracing of Complex Scenes

An interactive desktop GPU ray tracer for large models composed of several hundred million polygons.