The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Animation Workflow in Killzone 3: A Fast Facial Retargeting System for Game Characters

Wednesday, 10 August 9:00 am - 10:30 am | East Building, Ballroom C

Applying facial motion capture data on a virtual actor is always a tedious task. This talk explains a technique that helped Guerrilla Games deliver more than 30 different faces over 70 minutes of cut scenes for the AAA PlayStation 3-exclusive title Killzone 3.

Andrea Arghinenti
Guerrilla Games