Real-Time Rendering: Submission Info

The Computer Animation Festival submission deadline was 4 March 2009.

The next Computer Animation Festival submission deadline is 27 June 2009, for SIGGRAPH Asia 2009, Yokohama.

For the Computer Animation Festival's Real-Time Rendering program, we are seeking cutting-edge examples of video games and real-time simulations and graphics that push the boundaries of what users and viewers have come to expect. Accepted work will be shown live, in real time on a PC, Macintosh, or game console. While we expect many entries to be games that have been released in 2009 calendar, we also encourage submission of non-commercial projects such as:

  • Game explorations
  • Student game projects
  • Mathematical or other industrial simulations
  • Research projects
  • Real-time artist explorations
  • New use of pioneering technology
  • Scientific visualizations: medical science, astrophysics, astronomy, physical science

You are also encouraged to submit a proposal for a Talk or a Panel about your work.

Use the Computer Animation Festival: Real-Time Rendering online submission form. Submissions are due by 22:00 UTC/GMT, 4 March 2009.

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the Computer Animation Festival: Real-Time Rendering submission form. You will be asked for:

  • Basic submission information, including submitter name, affiliation, and contact information, as well as title of the work, a single-sentence summary that introduces the achievements of your work (50 words or fewer), and a one-paragraph overview that highlights the innovations or significant accomplishments and contributions to the SIGGRAPH community (150 words or fewer).
  • One "representative image" suitable for use in the conference web site and promotional materials. If your work is accepted, this image will be used in the Computer Animation Festival catalog and program. See Representative Image Guidelines.
  • A 300-word description of your submission to be used on the SIGGRAPH 2009 web site (examples).
  • Statement of permissions to use the submitted materials.
  • A list of all licensed components and/or middleware.
  • The platform you will demonstrate it on, if selected.
  • A 3-5 minute segment of captured video from your project. You may include multiple non-continuous edits in your capture, but you may not use any post-production tools or facilities to enhance the images or speed.
  • Upload your segment in QuickTime (.mov), AVI, or .mp4 format, no greater than 500 MB. All entries must be uploaded to the SIGGRAPH 2009 online submission system. No discs or drives will be accepted.

Entries are judged by a panel of experts in a wide variety of graphics and videogame fields. They are looking for the best use of real-time rendering engines to create innovative and compelling content. Creativity, innovation, and performance will be weighed equally.

If your work is accepted for the Computer Animation Festival, you will be able to update your basic submission information so that it can be included in the conference program and web site. This information needs to be finalized two weeks after acceptance.

You must sign and return an Acceptance Agreement one week after acceptance.

If you wish to attend SIGGRAPH 2009, registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in the SIGGRAPH 2009 Recognition Policy.

A playable, secure, and stable build or release of your project on CD or DVD must be delivered to SIGGRAPH 2009 by 1 April 2009. This will be used to verify the stability of your demo and to compare it with your submission. You must also provide a three-page (maximum) "script" of how to replicate the demo that you plan to present live at SIGGRAPH 209.

If the jury verifies your build or demo, you will be asked to record and provide a video-capture session of your real-time project (with a SIGGRAPH 2009 committee member present) during early April 2009. You may submit multiple non-contiguous edits, multiple view ports, etc, but no post-production work may be applied. The final edited version along with your final build is due 15 April 2009. The final edited version should be:

  • Native video resolution and format (1080p, 1080i, 720p, etc.)
  • Frame rate of 30 fps minimum
  • Audio sample rate (44.1 kHz, 48 kHz, etc.) and encoding (stereo, 5.1, etc.)

The submitter and up to three additional people must demonstrate a three-minute segment of the entry in real time, running on a PC, PS2, PS3, Xbox 360, or Nintendo Wii. (The PC will be a high-end gaming PC, and you will be provided the specs in advance). For the demo, you will be able to use only a keyboard and mouse or standard game controller as input devices.