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Monday - Friday, 11-15 August
square Full Conference Access

Learn how to use today's and tomorrow's digital technologies to advance your personal knowledge and professional value. Classes deliver unique learning opportunities, available only at SIGGRAPH 2008, in three levels of difficulty (beginning, intermediate, and advanced).

This is a preliminary list of SIGGRAPH 2008 Classes. Coming soon: the full list of Classes and their presentation days and times.

Advances in Real-Time Rendering in 3D Graphics and Games: Part 1

Advances in Real-Time Rendering in 3D Graphics and Games: Part 2

The Art of Grant Writing

Beyond Programmable Shading: Fundamentals

Computation & Journalism

Don't be a WIMP: A 60-Second Introduction to Augmented and Virtual Reality

High-Dynamic-Range Imaging for Artists

High-Dynamic-Range Imaging & Image-Based Lighting

How to Attend SIGGRAPH 2008

Introduction to Computer Graphics: The Big Picture

Introduction to Shape Grammars

Know Your Rights: A Legal Primer for Software Developers, Artists, and Content Creators

OpenGL: What's Coming Down the Graphics Pipeline

Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications