SIGGRAPH 2008. Conference: Monday, 11 August - Friday, 15 August 2008. Exhibiition: Tuesday, 12 August - Thursday 14 August 2008.

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April 2008

  Enhancements | Hotel | Final Submission Deadline | Technical Papers | Activities for Educators | Professional Development | Exhibition | Co-Located Events | The SIGGRAPH Evolution    

Enhancements Planned for SIGGRAPH 2008

Experience It for Yourself

Over the past 35 years, SIGGRAPH has evolved to become the premier event for the latest and most advanced innovations in computer graphics and interactive techniques. It has remained at the forefront of the computer graphics community since its introduction, bringing leading minds from around the globe to one place to explore and inspire the future direction of the products, systems, techniques, and ideas of this industry.

To remain dynamic and relevant, SIGGRAPH must evolve with changing industry and attendee needs. You will notice subtle enhancements in 2008:

  • Your journey through the conference will vary by what interests you most. You can experience art pieces, technology installations, posters and more that all share commonalities in the same area without walking back and forth across the conference.
  • SIGGRAPH 2008 is Monday - Friday, not Sunday - Thursday. This schedule change maximizes your travel time so that your weekend is free to spend time with family or friends or to enjoy all of the Los Angeles attractions.
  • The Computer Animation Festival will be a full-scale film festival open to the public. Taking place both at the Los Angeles Convention Center and at the state-of-the-art Nokia Theater, the Festival will include multiple days of competition, feature film and animated short screenings, as well as supporting talks, panel discussions, art displays, and award and prize presentations.

Come to SIGGRAPH 2008 and see for yourself. Register by 4 July and save up to $275.

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Secure Your Hotel Reservations

Downtown Los Angeles

When you come to SIGGRAPH 2008 in downtown Los Angeles, you will come face-to-face with the film and entertainment mecca of the world. Home to Hollywood, Los Angeles is a multicultural metropolis full of life, boasting more than 300 museums, world-class theater and entertainment, beautiful weather and more.

Conference housing is now open to all attendees. SIGGRAPH has negotiated discounted rates at several hotels in downtown Los Angeles. The most geographically preferred hotels fill up fast, so make reservations as soon as possible.

Secure your hotel reservations before the most convenient hotels fill up.

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Final Submission Deadline - 7 May

Calling All Viking Animators

In its second year, the international FJORG! competition is returning to SIGGRAPH 2008 in search of the best CG animators in the world. Competing animators will have 32 hours to create the best character-driven animation the world has ever seen in a test of skill, talent, and creativity.

You have until 7 May at 22:00 UTC/GMT to submit your animation demo reel and prove you are up for the challenge.

Late Breaking Work

Your final opportunity to qualify to participate in SIGGRAPH 2008 is quickly approaching. Late breaking work will be accepted until 7 May at 22:00 UTC/GMT for the following presentation formats:

  • Informal Forums - Casual, low-tech "soap box" opportunities to share ideas, propose new perspectives, and start dialogues.
  • Posters - Large-format documents that inform attendees about recent speculation, research findings, practical applications, or commercial and artistic challenges. Posters are mounted for attendees to read at their leisure during the week, and scheduled "poster sessions" allow poster authors and attendees to discuss the work in person. Posters authored by students may be entered in the ACM Student Research Competition.

Complete your submission.

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Technical Papers

Evolutionary Research Achievements

The SIGGRAPH 2008 Technical Papers program is a premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. A committee of industry leaders and innovators reviewed a record-breaking 518 submissions from around the globe before selecting 90 Technical Papers for presentation at SIGGRAPH 2008.

"These presentations give us a glimpse into a future with highly realistic computer games, stunning feature film special effects, intelligent cameras, and rich photo manipulation tools," stated Greg Turk, SIGGRAPH 2008 Technical Papers Chair from the Georgia Institute of Technology. "Although the review process for SIGGRAPH Technical Papers is already a model of fairness, each year we try to improve the process. This year, we increased the participation in decision making of the tertiary reviewers [those that do not attend the Papers Committee meeting]."

This year’s content features a robust list of impressive achievements spanning the realm of computer graphics and interactive techniques, including:


Automatic Generation of Tourist Maps, an automated system for designing tourist maps that selects and highlights the information that is most important to tourists using a combination of multi-perspective rendering and cartographic generalization.


Floraine S.M. Grabler

Maneesh Agrawala

University of California, Berkeley


Robert Sumner

Mark Pauly

ETH Zurich


Data-Driven Modeling Skin and Muscle Deformation, a data-driven model used to reconstruct skin and muscle animation from skeletal motion capture.


Sang II Park

Sejong University


Jessica Hodgins

Carnegie Mellon University


Finding Paths Through the World's Photos, a system that takes large photo collections and analyzes the deduced camera viewpoints to find high quality paths and controls for moving through the 3D scene of photos.


Noah Snavely

Rahul Garg

Steven Seitz

University of Washington


Richard Szeliski

Microsoft Research


Real-Time Motion Retargeting to Highly Varied User-Created Morphologies, which presents a system capable of animating creatures of vastly different skeletal shapes, and where the creature bodies are unknown at the time that the motion is designed.


Chris Hecker

Bernd Raabe

Ryan W. Enslow

John DeWeese

Maxis/Electronic Arts


Jordan Maynard

Trion World Network


Kees van Prooijen

Total Immersion Software


Self-Animating Images: Illusory Motion Using Repeated Asymmetric Patterns, an automatic method of generating self-animating images, that is, still images that appear to move due to the properties of human visual perception.


Ming-Te Chi

Tong-Yee Lee

National Cheng-Kung University


Yingge Qu

Tien-Tsin Wong

Chinese University of Hong Kong


Continuation Methods for Adapting Simulated Skills, in which continuation methods are used to generalize physics-based walking control to signify different tasks, such as climbing a large step, or pushing a heavy object.


KangKang Yin

Stelian Coros

Philippe Beaudoin

Michiel van de Panne

University of British Columbia

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Activities for Educators

Beginning Monday, 11 August

On Monday, 11 August at 10:30 am, join your fellow educators from around the world for the Educators Opening Plenary and Café. This session kicks off on the first day of SIGGRAPH 2008, allowing educators attending SIGGRAPH 2008 to have a chance to meet and network earlier than ever before. Come get an overview and preview of SIGGRAPH 2008 conference sessions, activities, and resources that might be of special interest to you and your students. Meet with the ACM SIGGRAPH Education Committee and give feedback on how SIGGRAPH can serve your community during the rest of the year and learn how you can get involved.

Among the sessions designed to bring SIGGRAPH's rich community of instructors together include the Roundtable on Educational Resources, organized by the ACM SIGGRAPH Education Committee. Gain innovative teaching ideas and discuss the latest resources for teaching computer graphics, interactive techniques, and digital arts.

Don't miss the ACM SIGGRAPH Education Committee sponsored SpaceTime Student Competition & Exhibition. Award-winning international student work will be showcased in the SpaceTime Student Gallery as part of SIGGRAPH 2008. The SpaceTime competition is an international juried exhibition for students currently enrolled in school and studying computer graphics and digital arts disciplines. The exhibition captures the state of creative computer-based student work and acts as an annual slice of the computer graphics continuum.

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Professional Development for All CG Professionals

Manage Your Career - Not Just Your Job!

Now you can come to SIGGRAPH 2008 and learn more than technical how-to's, you can also enhance yourself as an executive or bring new ideas and strategies back to your office place. Developed to help you escalate your career or company, these classes, roundtables, panels, and informal job fair sessions may include:

  • Retaining Senior Talent
  • Managing Creative Teams on a Tight Deadline
  • Grant Writing for Success
  • Legal Primer on Intellectual Property

"When you've come to SIGGRAPH in the past, the educational courses provided you with the tools to improve the technical aspects of your job," said Dena DeBry, SIGGRAPH 2008 Conference Professional & Educational Development Director from Stanford University. "This year, you can access the entire toolkit, including how to grow your career and your company. This new class format is poised to benefit every SIGGRAPH 2008 attendee."

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The SIGGRAPH 2008 Exhibition is More Than a Sales Floor

Vendors Actively Recruiting Talent

SIGGRAPH exhibitors are using the exhibition floor for more things than just selling their products - they are actively using it to recruit experienced talent.

"Time and time again, exhibitors cite recruiting top talent as one of the biggest benefits of exhibiting at SIGGRAPH," stated Mike Weil, SIGGRAPH 2008 Exhibits Director. "Exhibitors are using their booth space for two reasons - first to allow their customers to feel at ease in examining their products, and second to provide a separate area to meet and hire the best and the brightest CG recruits."

For details on exhibiting or sponsoring, contact Mike Weil.

Review the current list of exhibitors.

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Add on a Co-Located Event

When You Register for SIGGRAPH 2008, You Can Register for a Co-Located Event

Based on your feedback, you can now add more focused learning to your SIGGRAPH 2008 registration. Choose the symposium on the CG subject matter that interests you most and participate in that symposium before SIGGRAPH 2008 begins on Monday.

EDT-IPT 2008 Emerging Display Technologies and Immersive Projection Technologies
9-10 August 2008

Symposium on Applied Perception in Graphics and Visualization
9-10 August 2008

IEEE/EG Symposium on Interactive Ray Tracing
9-10 August 2008

IEEE/EG Symposium on Point-Based Graphics 2008
9-10 August 2008

Web 3D 2008
9-10 August 2008

5th International Workshop on Projector-Camera Systems
10 August 2008

Sandbox: An ACM SIGGRAPH Video Game Symposium
10 August 2008

IEEE/EG International Symposium on Volume Graphics
10-11 August

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The Evolution of SIGGRAPH

Did You Know?

To go along with the SIGGRAPH 2008 Conference theme, each issue of SIGGRAPHITTI will offer you a different fact about the way SIGGRAPH has changed over the years, how it has evolved.

SIGGRAPH Technical Papers: Then and Now
The SIGGRAPH 2008 Technical Papers program is more competitive than ever. Submissions totaled 518 this year, that is 420 percent more than in 1978!

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