Papers Fact Sheet

The Facts A Quote from the SIGGRAPH 2006 Papers Chair

"The Papers Program is a premier forum for disseminating ground-breaking, provocative, and important new work in computer graphics," said Julie Dorsey, SIGGRAPH 2006 Papers Chair from Yale University. "Furthermore it is one of the key components of the SIGGRAPH conference. This year's program represents the latest and best work in computer graphics. The program covers a wide range of topics including animation, modeling, rendering, imaging, matting, image manipulation; capture - of shape, appearance, and motion - and synthesis; and physically based simulation of natural phenomena, such as fluids."

A Few Highlights From the SIGGRAPH 2006 Papers Program

Recursive Wang Tiles for Real-Time Blue Noise
An efficient technique for generating high-quality sampling patterns that match arbitrary density functions. Utilizing progressive and recursive Wang tiles allows local evaluation of infinitely large and non-periodic patterns.
Johannes Kopf
Universität Konstanz
Daniel Cohen-Or
Tel Aviv University
Oliver Deussen
Universität Konstanz
Dani Lischinski
The Hebrew University of Jerusalem

Reassembling Fractured Objects by Geometric Matching
Development of algorithms for automatic reassembly of fractured 3D solids. Pair and multi-piece geometric matching is applied to digital models of the fragments to find the best globally consistent reconstruction.
Qi-Xing Huang
Tsinghua University
Simon Floery
Technische Universität Wien
Natasha Gelfand
Stanford University
Michael Hofer
Helmut Pottmann
Technische Universität Wien

Procedural Modeling of Buildings
A novel shape grammar for the procedural modeling of CG architecture. The results show extensive building models of high geometric detail and visual quality.
Pascal Müller
Eidgenössische Technische Hochschule Zürich
Peter Wonka
Arizona State University
Simon Haegler
Andreas Ulmer
Luc Van Gool
Eidgenössische Technische Hochschule Zürich

A Fast Multigrid Algorithm for Mesh Deformation
A very fast multigrid technique for deforming large surface and volume meshes. It is ideal for interactive mesh manipulation and efficient production of animated mesh sequences.
Lin Shi
Yizhou Yu
Nathan Bell
Wei-Wen Feng
University of Illinois at Urbana-Champaign

Multiple Interacting Liquids
A novel multiple-particle level set method that enables simulation of an arbitrary number of fluid regions undergoing complex interactions.
Frank Losasso
Stanford University and Industrial Light & Magic
Tamar Shinar
Stanford University
Andrew Selle
Stanford University and Intel Corporation
Ronald Fedkiw
Stanford University and Industrial Light & Magic

Real-Time Soft Shadows in Dynamic Scenes Using Spherical Harmonic Exponentiation
Rendering soft shadows from low-frequency lighting in real time within dynamic scenes including moving characters. Blockers are approximated as sphere sets whose visibility is accumulated in log space.
Zhong Ren
Rui Wang
Zhejiang University
John Snyder
Microsoft Research
Kun Zhou
Xinguo Liu
Microsoft Research Asia
Bo Sun
Columbia University
Peter-Pike Sloan
Microsoft Corporation
Hujun Bao
Qunsheng Peng
Zhejiang University
Baining Guo
Microsoft Research Asia

Drag-and-Drop Pasting
Using this method (with a simple outlining of yourself in the source image followed by dragging-and-dropping) you will be seamlessly keyed into your desired scenes.
Jiaya Jia
Chinese University of Hong Kong
Jian Sun
Microsoft Research Asia
Chi-Keung Tang
Hong Kong University of Science and Technology
Heung-Yeung Shum
Microsoft Research Asia

An automatic procedure for constructing a visually appealing collage from a collection of input images that is based on novel techniques for optimal packing, object recognition, and Poisson alpha blending.
Carsten Rother
Lucas Bordeaux
Youssef Hamadi
Andrew Blake
Microsoft Research Cambridge

Image-Based Material Editing
Given only a single high-dynamic-range image as input, this method replaces materials of objects in the image with completely different materials.
Erum Arif Khan
University of Central Florida
Erik Reinhard
University of Bristol
Roland Fleming
Heinrich Bülthoff
Max-Planck-Institut für biologische Kybernetic

Capturing and Animating Skin Deformation in Human Motion
Using a commercial motion-capture system and a very large marker set, this technique captures and animates dynamic skin deformation such as bending, bulging, jiggling, and stretching.
Sang Il Park
Jessica K. Hodgins
Carnegie Mellon University

Real-Time Video Abstraction
An automatic real-time abstraction framework to produce cartoon-like videos. This work is based on several image processing algorithms that have been modified for parallel implementation, extensibility, and increased temporal coherence.
Holger Winnemöller
Sven Olsen
Bruce Gooch
Northwestern University

Photo Tourism: Exploring Photo Collections in 3D
A system for interactively touring and annotating world sites in a 3D explorer by leveraging massive internet photo databases and large personal photo collections to construct browsable scene models.
Noah Snavely
Steven M. Seitz
University of Washington
Richard Szeliski
Microsoft Research

Precomputed Acoustic Transfer: Output-Sensitive, Accurate Sound Generation for Geometrically Complex Vibration Sources
A new pre-computation-based algorithm for efficient (real-time) computation of spatially varying sound pressure from geometrically complex objects undergoing harmonic vibrations.
Doug L. James
Jernej Barbič
Carnegie Mellon University
Dinesh K. Pai
Rutgers University and The University of British Columbia

Continuum Crowds
A crowd model based on continuum dynamics rather than agent rules. This system runs at interactive rates, exhibits smooth flow, and produces emergent phenomena observed in real crowds.
Adrien Treuille
Seth Cooper
University of Washington
Zoran Popović
University of Washington and Electronic Arts

Removing Camera Shake From a Single Photograph
Camera shake, in which an unsteady camera causes blurry photographs, is a chronic problem for photographers. This paper introduces an algorithm to remove these effects from seriously blurred images.
Rob Fergus
Barun Singh
Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory
Aaron Hertzmann
Sam Roweis
University of Toronto
William Freeman
Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory

The SIGGRAPH 2006 Papers Program opens 31 July at 8:30 am and closes 3 August at 5:30 pm. Complete information