Let There Be Light

Thursday, 3 August
3:45 - 5:30 pm
Room 210
Session Chair: Diego Gutiérrez, Universidad de Zaragoza

Inside Just-in-Time Radiance Transfer
This is the implementation sketch of the SIGGRAPH 2006 paper Generalized Wavelet Product Integral for Rendering Dynamic Glossy Objects. It illustrates the implementation details.

Weifeng Sun
Amar Mukherjee
University of Central Florida
wsun (at) cs.ucf.edu
Temporal Radiance Caching
A method for fast, high-quality global illumination in dynamic scenes containing non-diffuse objects. This method leverages temporal coherence and the power of GPUs for fast, global illumination computation.

Pascal Gautron
IRISA/INRIA Rennes and University of Central Florida
pgautron (at) irisa.fr

Kadi Bouatouch

Sumanta Pattanaik
University of Central Florida
Subsurface Texture Mapping
A new method for real-time modeling and rendering of complex organic materials made up of multiple layers of variable thickness.

Guillaume François
IRISA/INRIA Rennes and France Télécom R&D Rennes
gfrancoi (at) irisa.fr

Sumanta Pattanaik
University of Central Florida

Kadi Bouatouch

Gaspard Breton
France Télécom R&D Rennes
Precomputed Radiance Transfer for Dynamic Scenes With Diffuse Interreflection
A new precomputed radiance transfer method for rendering dynamic scenes taking into account diffuse interreflection. With this method, dynamic scenes with diffuse interreflection can be rendered interactively on GPU.

Kei Iwasaki
Wakayama University
iwasaki (at) sys.wakayama-u.ac.jp

Yoshinori Dobashi
Hokkaido University

Naoki Tamura
Henry Johan
The University of Tokyo

Fujiichi Yoshimoto
Wakayama University

Tomoyuki Nishita
The University of Tokyo