Unstructured Progressive Graphics (UPG)

Wednesday, 2 August
8:30 - 10:15 am
Room 253
Session Chair: Joe Kniss, University of Utah

Progressive Volume Rendering of Unstructured Grids on Modern GPUs
An interactive tool for exploration of large tetrahedral meshes through GPU-assisted direct volume rendering.

Steven P. Callahan
Louis Bavoil
SCI Institute, University of Utah
stevec (at) sci.utah.edu

Valerio Pascucci
Lawrence Livermore National Laboratory

Claudio T. Silva
SCI Institute, University of Utah
Real-Time Multi-Perspective Rendering on Graphics Hardware
A real-time multi-perspective rendering framework suitable for a feed-forward graphics pipeline, with applications for reflection, refraction, caustics, and visualization. The algorithm is implemented via vertex/fragment programs on GPU.

Xianyou Hou
Li-Yi Wei
Heung-Yeung Shum
Baining Guo
Microsoft Research Asia
liyiwei (at) graphics.stanford.edu
Compressing Dynamically Generated Textures on the GPU
An approach for compressing dynamically generated textures on the fly, using a modern GPU. This method allows for substantially reduced texture bandwidth usage.

Oskar Alexandersson
Lunds universitet
oskara (at) gmail.com

Christoffer Gurell
Lunds universitet

Tomas Akenine-Möller
Lunds universitet
Constructive Solid Trimming
A new representation of Boolean objects that allows semi-transparent rendering, artifact-free rendering, and removing selected exterior surfaces of objects defined by CSG.

John Hable
Georgia Institute of Technology and Electronic Arts Inc.
johnhable (at) gmail.com

Jarek Rossignac
Georgia Institute of Technology