Look at the Size of That Thing!

Tuesday, 1 August
3:45 - 5:30 pm
Room 157
Session Chair: Joe Kniss, University of Utah

Virtually Infinite Resolution Deformable Surfaces
A novel framework that allows for level-set and fluid simulations at virtually infinite resolutions. The key components are layers combining fast out-of-core data management with efficient compression.

Michael B. Nielsen
University of Aarhus, Denmark

Ola Nilsson
Andreas Söderström
Linköpings universitet

Ken Museth
Linköpings universitet and University of Aarhus, Denmark
bang (at) daimi.au.dk
R-LODs: Fast LOD-Based Ray Tracing of Massive Models
A level-of-detail approach to improve the performance of ray tracing of massive models with little loss of image quality.

Sung-Eui Yoon
Christian Lauterbach
Dinesh Manocha
University of North Carolina at Chapel Hill
sungeui (at) cs.unc.edu
Interactive Out-Of-Core Texturing
A parameterization-free texture model with an out-of-core texturing framework that allows interactive texturing of large objects.

Tamy Boubekeur
Christophe Schlick
LaBRI, INRIA, CNRS, Université Bordeaux
tamy.boubekeur (at) labri.fr
Mesh Ensemble Motion Graphs
An approach for data-driven animation of mesh animations composed of multiple dynamic groups. Non-interpenetrating motion-graph transitions are computed using a randomized integer programming algorithm.

Doug L. James
Christopher D. Twigg
Andrew Y. Cove
Carnegie Mellon University
djames (at) cs.cmu.edu

Robert Y. Wang
Massachusetts Institute of Technology