Tuesday, 1 August
8:30 - 10:15 am
Hall C
Session Chair: Leif P. Kobbelt, RWTH Aachen University

Real-Time GPU Rendering of Piecewise Algebraic Surfaces
Direct rendering of Bézier tetrahedra by specially encoding coefficient data on vertices and rasterizing faces. A pixel shader then robustly solves the (up to fourth-order) equations using analytic techniques.

Charles Loop
Jim Blinn
Microsoft Research

Point-Sampled Cell Complexes
Point samples define the geometry of independent surface patches, curve segments, and corners, which are glued together based on explicit connectivity information, forming a piecewise smooth surface with features.

Anders Adamson
Technische Universität Darmstadt

Marc Alexa
Technische Universität Berlin

Geometric Modeling With Conical Meshes and Developable Surfaces
Conical meshes are quadrilateral meshes with planar faces that discretize the principal curvature lines. This paper studies their remarkable geometry and computation in combination with subdivision, and presents applications in architectural design.

Yang Liu
University of Hong Kong

Helmut Pottmann
Johannes Wallner
Technische Universität Wien

Yong-Liang Yang
Tsinghua University

Wenping Wang
University of Hong Kong

Mesh Quilting for Geometric Texture Synthesis
A novel geometry texture synthesis algorithm, called mesh quilting, that seamlessly synthesizes a 3D texture sample given in the form of a triangle mesh over arbitrary surfaces.

Kun Zhou
Xin Huang
Xi Wang
Microsoft Research Asia

Yiying Tong
Mathieu Desbrun
California Institute of Technology

Baining Guo
Heung-Yeung Shum
Microsoft Research Asia