Non-Photorealistic Rendering

Thursday, 3 August
3:45 - 5:30 pm
Hall C
Session Chair: Aaron Hertzmann, University of Toronto

Exaggerated Shading for Depicting Shape and Detail
An interactive non-photorealistic 3D renderer that conveys shape while emphasizing detail at all surface orientations. It adjusts the light direction locally and combines non-linear shading computations across scales.

Szymon Rusinkiewicz
Michael Burns
Princeton University

Doug DeCarlo
Rutgers University

Image Enhancement by Unsharp Masking the Depth Buffer
This method uses the difference between the depth buffer and a Gaussian filtered version of the depth buffer to determine spatially important edges in a rendered image. Colors, contrast, and other properties of the image can then be enhanced.

Thomas Luft
Carsten Colditz
Oliver Deussen
Universität Konstanz

Manga Colorization
Manga employs rich amounts of screening and hatching that make computer-aided colorization difficult. This paper proposes a pattern-based colorization to colorize black-and-white manga while retaining the original artists' style.

Yingge Qu
Tien-Tsin Wong
Pheng-Ann Heng
The Chinese University of Hong Kong.

Real-Time Video Abstraction
An automatic real-time abstraction framework to produce cartoon-like videos. This work is based on several image-processing algorithms that have been modified for parallel implementation, extensibility, and increased temporal coherence.
Implementation Sketch

Holger Winnemöller
Sven C. Olsen
Bruce Gooch
Northwestern University