Motion Capture

Wednesday, 2 August
10:30 am - 12:15 pm
Hall C
Session Chair: Doug L. James, Carnegie Mellon University

Interaction Capture and Synthesis
Interaction Capture extends motion capture to explicitly include the capture of contact phenomena. To synthesize new interaction, this method uses estimates of intended motion and passive response to contact in a physically based simulation.

Paul G. Kry
The University of British Columbia and EVASION/INRIA

Dinesh K. Pai
Rutgers University and The University of British Columbia

Capturing and Animating Skin Deformation in Human Motion
Using a commercial motion capture system and a very large marker set, this technique captures and animates dynamic skin deformation such as bending, bulging, jiggling, and stretching.

Sang Il Park
Jessica K. Hodgins
Carnegie Mellon University

Compression of Motion Capture Databases
A lossy compression algorithm for large databases of motion capture data. This method can compress 1080MB of motion capture data into 35.5MB (30:1 compression ratio) with little visible degradation while maintaining fast compression and decompression.

Okan Arikan
University of Texas at Austin

Motion Patches: Building Blocks for Virtual Environments Annotated With Motion Data
Motion patches allow control of a crowd of animated characters in a large, complex virtual environment constructed using a set of building blocks.

Kang Hoon Lee
Myeong Geol Choi
Jehee Lee
Seoul National University