Wednesday, 2 August
8:30 - 10:15 am
Hall C
Session Chair: Ming Lin, University of North Carolina at Chapel Hill

Efficient Simulation of Large Bodies of Water by Coupling Two- and Three-Dimensional Techniques
An adaptive water simulation method that uses uniform cells in a band near the interface and represents the remaining fluid with tall, vertical cells similar to shallow water.

Geoffrey Irving
Stanford University and Pixar Animation Studios

Eran Guendelman
Stanford University

Frank Losasso
Ronald Fedkiw
Stanford University and Industrial Light & Magic

Multiple Interacting Liquids
A novel multiple-particle level set method that enables simulation of an arbitrary number of fluid regions undergoing complex interactions.

Frank Losasso
Stanford University and Industrial Light & Magic

Tamar Shinar
Stanford University

Andrew Selle
Stanford University and Intel Corporation

Ronald Fedkiw
Stanford University and Industrial Light & Magic

Fluid Animation With Dynamic Meshes
A method for animating fully coupled fluids and rigid bodies using dynamically changing tetrahedral meshes.

Bryan M. Klingner
Bryan E. Feldman
Nuttapong Chentanez
James F. O'Brien
University of California, Berkeley

Model Reduction for Real-Time Fluids
This model reduction approach to fluid dynamics enables real-time simulation of 3D flows with interactively moving objects.

Adrien Treuille
Andrew Lewis
University of Washington

Zoran Popović
University of Washington and Electronic Arts