Making of an Interactive Teaching Gem

Thursday, 3 August, 2 - 2:30 pm
Room 157

Current educational repositories lack interactive material. This paper describes the full pipeline for creating an interactive teaching gem in computer graphics and related domains. Based on experiences from classroom use, the paper explains why and how learning objectives were specified, how unit tasks were set up, design interactivity levels, and source code for homework. The pipeline is illustrated with production of a real interactive teaching gem. The paper also summarizes implications for computer graphics educators and current community building efforts, and formulates two matching repository services.

Frank Hanisch
WSI/GRIS Universität Tübingen
fhanisch (at)

Wolfgang Strasser
WSI/GRIS Universität Tübingen