Issues in Computer Graphics Education

Thursday, 3 August, 1 - 2 pm
Room 157

This session examines the issues of 3D education, focusing on how the art of 3D is evolving from the art of animation. Despite a booming industry, most 3D graduates have tremendous difficulty getting even entry-level jobs. This discussion analyzes animation programs, the most common source of 3D education, to reveal why their students compete less successfully than students of computer science, design, and other bachelors-degree programs.

The solution is to distinguish 3D from animation by creating a new discipline. This 3D discipline should retain the artistic components of animation but place greater emphasis on problem solving, 3D expression, and computer programming. A new approach would not only strengthen chances of employment for graduates within the entertainment industry and other fields like visualization and education. It will also empower graduates, broaden societal perceptions of 3D, and provide the next generation of leadership in the digital age.

C.R. McCracken
Georgia State University
crmccracken (at)