Games and Interactivity in Computer Science Education

Wednesday, 2 August, 9:30 - 10:30 am
Room 157

Interactive computer graphics and games are powerful tools that can be used in the educational process. In fact, both interactive and game tools are growing in importance in computer science learning, since they are useful in many of the typical topics included in the curriculum: linear algebra, artificial intelligence, computer graphics, networks, real-time simulations, human-computer interaction, and software engineering, among others. The main goal of this panel is to discuss and present solutions and educational tools that are being used or developed by professors, researchers, and companies, based on game and/or interactive technologies. The presenters show examples from their own experience and survey programs and tools used at various institutions around the world.

Esteban Walter Gonzalez Clua
Pontifícia Universidade Católica do Rio de Janeiro

Tiffany Barnes
University of North Carolina

Maria das Graças Chagas
Pontifícia Universidade Católica do Rio de Janeiro

Bruno Feijó
Pontifícia Universidade Católica do Rio de Janeiro

Ken Perlin
New York University

Jason Della Rocca

Jon Schwartz
Morrison Schwartz Inc.

Romero Tori
Universidade de São Paulo