Ninja Looting for Instructional Design: The Design Challenges of Creating a Game-Based Learning Environment

Wednesday, 2 August, 2:30 - 3 pm
Room 157

This paper presents a case study of a 3D game-based learning environment and highlights some of the issues that arose during design, development, and production. Topics include the types of design elements that can be appropriated (looted) from the field of game design, the underlying instructional design and aspects of cognitive research that support the design of game-based learning environments, the technical and production challenges of creating a 3D game-based learning environment with limited resources, and various low-cost and free resources for creating game-based learning environments (without resorting to ninja looting).

Michele D. Dickey
Miami University
dickeymd (at)