14. Fluid Simulation

Half Day, 8:30 am - 12:15 pm
Level: Advanced
Room 210

Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. Attendees will learn the core concepts of fluid flow, cutting-edge techniques, and implementation details. Slides, notes, and (where possible) example code will be provided.

Familiarity with differential equations at the graphics level, basic Newtonian physics, basic numerical methods. Attendees should know what a finite difference is and what F=ma means.

Intended Audience
Developers in industry who want to implement state-of-the-art fluid simulations and researchers new to the field.

Robert Bridson
The University of British Columbia

Ronald Fedkiw
Stanford University

Matthias Müller-Fischer