Anatomy of a Good Emerging Technologies Proposal

Follow these instructions when you prepare your proposal.

The SIGGRAPH 2006 Emerging Technologies program offers a unique opportunity for contributors to showcase interactive work before a crowd of thousands. Although it is an extremely rewarding experience, presenting in Emerging Technologies can be very demanding. It is important to remember this as you put together your proposal.

The Proposal

1. Summary
First and foremost, we want a 50-word-or-less abstract submitted in Microsoft Word that clearly states the innovations that make your project new and unique. You will be meeting and speaking with hundreds of people each day, and you should be able to articulate your concept clearly and succinctly. We call this the "elevator speech" of your proposal. Answer this question: Is your focus primarily on technology innovation, or is your focus on art content advanced by technology?

2. Vision
Explain your vision for the future. How is your innovation going to change us? What are the larger implications for this project? How does this work blur the boundaries between art and science? What is the message that you would like to leave for SIGGRAPH 2006 attendees? Your vision statement will be printed on the signage for your project at the conference.

3. Technical Innovations
Describe your technical innovations in significant depth. What have you developed that is brand new? What are the critical pieces that you designed? What pieces of commercially available hardware and software are you incorporating? Is it a new technology or a creative use of an existing one? System diagrams are very helpful and encouraged.

4. Context
It is also essential to place your work in context. How is this approach different from previous related work? You should include references to previous work. The jury is going to be very critical of this, so do your homework.

5. Logistics
What are the logistics for presenting this project in Emerging Technologies? Remember that this is a hands-on exhibition of completed work. You must convince the jury that the work is viable at the time of submission and can withstand the abuse of thousands of SIGGRAPH 2006 attendees.

6. How long will you need to set up your exhibition? How much space will you need? Provide a diagram with measurements for the space your project will occupy including overhead requirements (this is critical). What technical infrastructure must be in place to support this project (such as what needs to be suspended versus on the floor, and power requirements)?

7. Does your work need an internet connection? Does it need wireless networking? Does your work use radio frequencies and if so, please specify?

8. Give a detailed description of what a participant will experience. How many people can participate at once? How long is their experience? Is the audience throughput going to be a problem?

9. Credits
Who developed this project? Give appropriate credit to any academic institution, company, student, faculty member, or researcher who contributed to your work. This information will be presented in SIGGRAPH 2006 publications.

10. Supplemental Materials
You must include your online submission ID number on any supplemental materials sent via postal or courier service. The jury can only make decisions based on the information you provide for them. Videos are strongly encouraged, and high-quality images are required for publication.

11. In order for the jury to see your work well represented, please submit videos or .mov and .mpeg movies online. For publication and high-resolution images, please submit on a zip or CD-ROM. No DVDs, VHS videotapes, or JAZ formats will be accepted. If your submission is accepted, high-resolution video and audio will be required for publication purposes.

12. The jury is not guaranteed to watch more than three minutes, so be concise. Capture your most important elements in three minutes.

13. Your Time Commitment
Participating in Emerging Technologies is approximately a six-month commitment. From the moment your piece is selected, we will begin working with you on the logistics of getting it installed and running at SIGGRAPH 2006. The clearer you can be with the proposal, the easier that process will be. Your time commitment at the conference can also be demanding: more than seven days of intense activity. If you are unable to devote that much time to your installation, please consider submitting a summary of your work to Sketches. The Emerging Technologies committee is willing and able to help with questions, special challenges, and early discussion of possible submissions. Please contact us anytime.

14. Formal Presentation Requirement
In order to foster work in interactivity, Emerging Technologies now incorporates papers and presentations. All Emerging Technologies contributors are required to give formal presentations detailing their installations. We are also soliciting papers for further review, from the accepted submissions. A subset of those may be printed in a separate publication or journal. If you have any questions regarding this requirement, please contact us.

15. Publication Requirement
You must submit an abstract in a PDF file properly formatted for publication in the SIGGRAPH 2006 Full Conference DVD-ROM and Conference Select CD-ROM. For complete details on font, layout, and image requirements and instructions for creating your PDF file, please see the publication guidelines.

16. Carefully read all of the Emerging Technologies Call for Participation. We encourage you to read all of the documents here, such as what's New for SIGGRAPH 2006, Frequently Asked Questions, and How to Submit Your Work. If you still have any questions about the program or process, please contact us for clarification or directions prior to submission. We want to make sure your work is shown in the best light possible for the jury session and that there are no misunderstandings about expectations.

We look forward to receiving your submission. Emerging Technologies promises to be a fun program for both contributors and attendees through its exciting and thought-provoking hands-on experiences.