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See, Hear, Touch -- Art for the Senses
SIGGRAPH 2004 Art Gallery: Synaesthesia Exhibits Works by Visionary Digital Artists that Stimulate the Senses
(Chicago, IL - 25 May 2004) - ACM SIGGRAPH today announced the content of the Art Gallery for SIGGRAPH 2004, the 31st International Conference on Computer Graphics and Interactive Techniques, being held 8 -12 August, at the Los Angeles Convention Center. Named Synaesthesia, the SIGGRAPH 2004 Art Gallery will exhibit work by visionary artists in all areas of digital art that stimulates the senses, including 2D, 3D, interactive techniques, installations, multimedia, telecommunications, screen-based work, and computer animation. Viewers will be encouraged to see, hear, and touch the art.
In addition to the works of art, the SIGGRAPH 2004 Art Gallery: Synaesthesia will also present a series of critical papers around the theme of Synaesthesia. These papers will be presented in round-table discussion format. The presenters will be internationally renowned theorists and artists whose work is being displayed in the gallery.
"This year's theme, Synaesthesia, demonstrates how artists can excite and stimulate the senses using technology to create art that ranges from low-tech digital plotters to high-end computer graphics and animation," said Sue Gollifer, SIGGRAPH 2004 Art Gallery Chair from the University of Brighton. "Two other important aspects of the SIGGRAPH 2004 Art Gallery are that it features work from both well established and younger contemporary artists. The Art Gallery is also collaborating with the SIGGRAPH 2004 Computer Animation Festival, Emerging Technologies, Sketches, and Web Graphics programs to give artists a wider forum to speak and exhibit their work."
Sue Gollifer is the first European to chair the SIGGRAPH Art Gallery. She has helped to raise the profile of the SIGGRAPH Conference and the Art Gallery throughout Europe. This year's gallery will present work of three artists who were prize-winners and exhibitors at the prestigious Ars Electronica 2003 (Linz, Austria). A presentation that chronicles the history of Ars Electronica will be held during the opening of the Gallery.
Highlights from the SIGGRAPH 2004 Art Gallery: Synaesthesia:
There is a connection, a feedback from the science to the art and back again. The viewer can project back onto the science behind the image to sense the power and mystery in the world of quantum mechanics and the microscopic chaos which is just under the surface.
2D Pieces Incorporating Sound
Computer-generated surface patterns are interspersed with photographs and a sound wave form. In a sense, the sound is meant to give a longer duration to the reading of the image. Conversely, the sound is divided by silences, creating a tension to the duration.
The Appearance of Cerebration
The sensory organs, which are stimulated and inspired by art, trigger cerebral activities; they are performing as an artwork themselves. The sum of senses plus awareness results in the true sense. This would be defined as synaesthetic.
This work demonstrates the integration of equal elements of music and visuals. This enables the viewer to see the visual display as one instrument in a piece in which other instruments produce sound.
3D Installation Pieces
Decline & Fall
The auditory component is an aleatory composition establishing a contrasting time and meter and rhythmic pulse. The overall effect is a contemplative one, punctuated by sudden visual and auditory events: collapse of an obelisk, the momentary focus of attention on a resonant drip, radiant light, cast shadow, and the turning on and off of fans.
The Universal Whistling Machine (U.W.M.)
This installation ponders the phenomenon of whistling as a universal mode of communication, common to digital machines, humans, and many animals. Tongue, throat, lips, and cheeks funnel air into a pressured cocktail of sound energies that we use to argue, debate, and sing.
An audio installation that takes a user's emails and maps the language through analysis of the words the person uses in everyday correspondence. Thus [self] functions as an experimental system which offers a synaesthetic experience based on a person's writing style.
Metamorphosis explores form, space, motion, material, and sound, and how these combine to affect how people perceive and believe what they see. It is the combination of these elements that makes up the material of the object. Material defines how the object looks, moves, and feels to the observer.
Electric Sheep realizes the collective dream of sleeping computers from all over the internet. It's a distributed screensaver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial lifeforms. The project is an attention vortex. It illustrates the process by which the longer and closer one studies something, the more detail and structure appears.
Voice of Whale
This piece is an abstract visualization of the composition by the American experimental composer George Crumb and carries his idea into animation. The music notes are flying underwater and come from a giant shell with a texture of music notes.
Every detail of an urban landscape is built by the sonic pressures of an oncoming electrical storm. The very fabric of this isolated world is defined by the noises and frequencies that surround a space in another aural dimension.
The Noetic Connection: synaesthesia, Psychedelics, and Language
This paper explores the relationships among synaesthesias, psychedelic experience, and language. The author describes the complexities of creating and performing with the synaesthesia, as a system that provides the means to weave together, in multiple mappings, two or more complex visual, aural, and linguistic systems in live performance.
Baking Images with the Taste of Color
Cox will discuss the link between her synaesthetic taste of color as a physical experience and the digital bake-offs in large collaborative visualization projects over the past 21 years. She explores the relationship between technology, visualization, displays, and synaesthesia.
Round Table: Ars Electronica: 25 Years of the Digital Avant-Garde
Since its invention in 1979, Ars Electronica has continued its strong attention towards the crossovers between art and technology. With each annual edition, its Festival for Art, Technology and Society, Ars Electronica in Linz, Austria became more and more an international meeting point for the ever-growing community of people interested in digital art, its practice, and its theories. The panel will provide not just interesting historical information but also a comprehensive insight into new directions of digital art.
SIGGRAPH 2004 Art Gallery: Synaesthesia opens Sunday 8 August at 1:00 pm and closes Thursday 12 August at 5:00 pm.
Complete Art Gallery: Synaesthesia Information
For the first time, SIGGRAPH 2004 offers a One Day registration option.
SIGGRAPH 2004 Registration Management
11212 Waples Mill Road, Suite 104
Fairfax, Virginia, 22030 USA
registration (at) siggraph.org
SIGGRAPH 2004 will bring nearly 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles for the week-long conference, 8 Ð 12 August. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2004 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 10 - 12 August 2004.
ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2004.
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