SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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Production Rendering
Thursday, 12 August
10:30 am - 12:15 pm
Petree Hall D
Session Chair: Darren Hendler, Digital Domain

Reflectance Field Rendering of Human Faces in "Spider-Man 2"
Techniques introduced in the SIGGRAPH 2000 paper, Acquiring the Reflectance Field of a Human Face, are used to render digital versions of Tobey Maguire and Alfred Molina for "Spider-Man 2."

Mark Sagar
Sony Pictures Imageworks
marksagar (at)

John Monos
John Schmidt
Dan Ziegler
Sing-choong Foo
Remington Scott
Jeff Stern
Chris Waegner
Peter Nofz
Sony Pictures Imageworks

Tim Hawkins
Paul Debevec
USC Institute for Creative Technologies
Rendering Translucent Robots
One of the difficulties of "I,Robot" was rendering the robots' translucent shell. We used multiple render passes through AOVs and compositing to achieve the translucent effects.

Chris Harvey
Digital Domain
charvey (at)

Paul George
Digital Domain
Generalized Approach to Rendering Fabric
For "Shrek 2," a shader was required to render elegant fabrics. Instead of specific shaders for each fabric, we designed one that was general and extendable to many types of fabric.

Rick Glumac
rickg (at)

David Deopp
A Perceptual Metric for Production Testing
A case study of a perceptually based image comparison process used in testing rendering software in a feature-animation environment.

Yangli Hector Yee
hyee (at)

Anna Newman
sketches committee
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA