SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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Next-Generation User Interface Technology for Consumer Electronics
Tuesday, 1:45 - 3:30 pm
Room 501AB

As the power and complexity of consumer electronic devices continues to increase, the potential for a more enthralling, visually exciting, and compelling user experience also increases. The purpose of this panel is to investigate application of existing tools and techniques from various disciplines within the ACM SIGGRAPH community to the next generation of consumer devices.

Given the power of the CPUs and graphics engines being designed into the next generation of devices, is it possible, meaningful, useful, and/or appropriate to exploit such technologies as:

  • OpenGL/DirectX
  • Game engines
  • Parallel processing
  • Haptic devices
  • Augmented reality
  • Story-telling interactivity
  • Scientific visualization
  • Animation
As we prepare to step into a new world of human interaction with electronics devices in our daily lives, we must find new ways to create an effective and enjoyable user experience. The ACM SIGGRAPH community is uniquely positioned to influence the interaction between consumers and their home environments.

Garry Paxinos
US Digital Television

John Card II
EchoStar Technologies Corp.

Evan Hirsch

Rebecca R. Lim
Starz Encore Group

Glen Stone
Sony Business Solutions & Systems

panels committee
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA