31. The Elements of Nature: Interactive and Realistic Techniques
Wednesday, Full Day, 8:30 am - 5:30 pm
West Hall B
Level: Intermediate
This updated course on simulating natural phenomena covers the latest research and production techniques for simulating most of the elements of nature. The presenters provide movie production, interactive simulation, and research perspectives on the difficult task of photorealistic modeling, rendering, and animation of natural phenomena. The course offers a balance of the latest interactive graphics hardware-based simulation techniques and the latest physics-based simulation techniques. It includes interactive implementations and approximations of complex physics-based simulations, as well as procedural approximations and combined hybrid techniques. Interactive demonstrations and discussions of implementation details impart a working knowledge of these techniques that can't be acquired by reading papers on the topics.
Prerequisites
Familiarity with standard graphics techniques for modeling and rendering. Knowledge of basic grammar-based modeling, physics-based modeling, and particle systems is helpful but not required.
Intended Audience
Researchers, animators, software developers, game software developers, production software developers, and students.
Organizer
David Ebert
Purdue University
Lecturers
Oliver Deussen
Universität Konstanz
David Ebert
Purdue University
Ron Fedkiw
Stanford University
Ken Musgrave
Pandromeda Inc.
Przemyslaw Prusinkiewicz
University of Calgary
Doug Roble
Digital Domain
Jos Stam
Alias
Jerry Tessendorf
Rhythm & Hues Studios
Schedule
8:30 |
Introduction
Ebert
|
8:40 |
Simulating Ocean Surfaces
Tessendorf
|
9:30 |
Fast Stable Solution Techniques for Computational Fluid Dynamics
Stam
|
10:15 |
Break
|
10:30 |
Realistic Physics-based Smoke and Fire Simulation
Fedkiw
|
11:25 |
Fluid Simulation in Production
Roble
|
12:15 |
Lunch
|
1:45 |
Interactive Cloud Modeling and Photorealistic Atmospheric Rendering
Ebert
|
2:35 |
Fractal Landscapes in Their Natural Context
Musgrave
|
3:30 |
Break
|
3:45 |
Realistic Modeling and Visualization of Plants
Prusinkiewicz
|
4:40 |
Fast Rendering and Modeling of Plants
Deussen
|
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