SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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23. There Can Still Be Only One: Independent Animation Production for the Lonely
Monday, Tutorial, 3:45 - 5:30 pm
Room 502B
Level: Intermediate

Introduction to professional digital production procedures used in the animation industry and how they can be used by individuals or small groups. Attendees learn the logical order of production, organization, scheduling, and available sources that they will need in order to plan, execute, and distribute an independently produced animation piece. This is a strategic-planning course, not a software or technique course. It shows how to use your own existing skills and talents in an organized and effective manner to achieve the best results from your work.

The course summarizes pre-production concepts and techniques that allow animators to focus on the creative aspects of their projects and avoid time-consuming scheduling mistakes that will cripple production. From concept to design, storyboard to animatic, attendees learn the smartest ways to work, so they can save time, money, and heartache as they seek to realize their visions. Scheduling, resource management, and copyright issues are explored and discussed in the production segment of the course. In the post-production segment, the final edit, output issues, credits, final submission to animation festivals, demo reels, and online submission strategies are addressed. In the end, attendees have a clear, organized plan of execution for their projects.

General knowledge of computer graphics and at least beginning-level experience in digital animation and design, either 3D or 2D. This course is not software-specific, and where demonstrations are required, several different platforms, packages, and techniques are discussed.

Intended Audience
Undergraduate and graduate students, beginning and intermediate digital animators, whether 2D or 3D, interested professionals, and, especially, independent animators.

Co-Organizers and Lecturers
Kristen Palana
Steve Rittler
William Paterson University

3:45 Introduction:
  • Course and Topical Overview
  • Examples of Several Animations Produced Independently by Steve Rittler and Kristen Palana
Palana and Rittler

4 Pre-production:
  • Concept
  • Story and Character Development; Visual Development and Continuity
  • Scheduling and meeting the deadline
  • Part 1: Budgeting Your Time asWell as Your Money
  • Design: Identifying Style
  • Storyboarding (Visual Demos)
  • Scratch Tracks and Rough Sound: Identifying Sound Resources
  • Animatics With Scratch Tracks
  • Options for Epics
Palana and Rittler

4:40 Universal Production Concerns:
  • Scheduling and Meeting the Deadline
  • Copyright Issues of Sound and Visuals
  • Costs, Time Needed, The Final Edit With Final Sound
  • Time-saving Strategies Where to Submit and Odds of Being Selected, etc.;Submission FormatsvsExhibition Formats
Palana and Rittler

5:20 Question and Answers
Palana and Rittler

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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA