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SIGGRAPH 2003 Special Sessions Fact Sheet

Conference: Sunday 27 July - Thursday 31 July 2003
Exhibition: Tuesday 29 July - Thursday 31 July 2003

San Diego Convention Center
San Diego, California USA

SIGGRAPH 2003 Special Sessions are high-profile, fast-moving, interactive presentations by some of the world's most thoughtful, imaginative experts on large topics that cross disciplinary divides.

"From robotics to medical imaging; from animation to gaming, this year's slate of Special Sessions takes a look at some incredible creations from the finest minds in computer graphics and interactive techniques," said Jill Smolin, SIGGRAPH 2003 Special Sessions chair. "These sessions will be stimulating, challenging and entertaining while providing SIGGRAPH 2003 attendees with a glimpse of the past, present and future of this incredible conference and the industry it represents."


Behind the Game: Deconstructing Deconstructing the Successes of 2002
Sunday, 27 July, 6 - 8 pm
Moderator/Organizer: Jason Della Rocca, International Game Developers Association
Panelists: Antoine Dodens, Ubi Soft Canada Inc.; Dev Madan, Sucker Punch Productions; John Bible, BioWare Corp.

Get behind-the-scenes insight into creation of last year's most innovative and successful games: Neverwinter Nights (PC), Sly Cooper and the Thievius Racoonus (PS2), and Tom Clancy's Splinter Cell (Xbox). Various technologies, design approaches, and production methodologies were used to produce these very different games. But each one is the epitome of perfecting the elusive fun factor. In this Special Session, the minds behind these games share how they were designed and created.

Creatures, Critters & Clones: Styles and Techniques Unique to Industrial Light + Magic
Monday, 28 July, 6 - 8 pm
Panelists: Tom Bertino, Colin Brady, Hal Hickel, Dave Andrews, Dan Taylor, Jenn Emberly, Industrial Light + Magic
From extra-terrestrials to ambling dinosaurs; from over-anxious rabbits to multitudes of clones; from transparent ghosts to flying broomsticks. For the last quarter of a century, Industrial Light + Magic has forged a path and established a standard for animators and the animation world. In this session, six of ILM's animation directors discuss the diversity of the characters they create and how they create them. They offer a glimpse into the creation of some of our most-loved characters and insight on how technology has (and has not) affected the evolution of the animation industry and the role of the animation director.

Truth Before Beauty: Guiding Principles for Scientific and Medical Visualization
Wednesday, 30 July, 1 - 3 pm
Moderator/Organizer: Terry S. Yoo, National Library of Medicine, National Institutes of Health
Panelists: Scott E. Anderson, TAKSEA Productions; Fred Brooks, University of North Carolina at Chapel Hill; William Lorensen, GE Global Research; William Oliver, Armed Forces Institute of Pathology; Art Olson, Scripps Research Institute

This special session explores the driving mission of scientific and medical visualization, emphasizing our special obligation to render the truth. It explores the trade-off between substance and form, and how the balance in visualization is biased toward substance, sometimes sacrificing elaborate imagery in favor of clarity. The panel presents this issue from several viewpoints, with experts in medical computer graphics, molecular biology, forensic pathology, and visual effects.

Android Dreams: The Present and Future of Autonomous Robotics
Wednesday, 30 July, 6 - 8 pm
Moderator: George A. Bekey, University of Southern California
Panelists: Robert Ambrose, NASA Johnson Space Center; Cynthia Breazea, Media Lab, Massachusetts Institute of Technology; Masahiro Fujita, Sony Digital Creatures Lab; Helen Greiner, iRobot Corporation; Stan Winston, Stan Winston Studio

The special session is presented in conjunction with Emerging Technologies. No longer the stuff of futuristic fantasies, robots are getting smarter and more versatile, evolving from four-legged pets to bipedal companions. Twenty-first century robots are expressing and responding to human social cues, so we can communicate with and teach them more naturally. Some are built to clean our homes or search for land mines in abandoned battlefields. Others will soon accompany astronauts into orbit. Join pioneers and visionaries in the field of autonomous robotics for a rare glimpse into a very adventurous future.

Finding Nemo: Story, Art, Technology, and Triage
Thursday, 31 July, 1 - 3 pm
Moderator: Graham Walters, Pixar Animation Studios
Panelists: Dylan Brown, Sharon Calahan, Ralph Eggelston, Oren Jacob, Jeremy Lasky, Pixar Animation Studios

Artists, art directors, and animators offer a look inside the magic world of Pixar's filmmaking process. The panel explains the relationship among story, art, and technology, revealing the world of production from sketchpad to rendered frame, to show how it all comes together to create an underwater world.