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QuickTakes (Pedagogical Sketches)

The Economy of Multimedia: Documenting Art Studio on a CD-ROM
Wednesday, 30 July
9:35 - 9:45 am
Room 15 AB

A brief introduction to the idea of creating and using a CD-ROM in the educational arena. The purpose of the CD-ROM is to follow the pedagogical outline of the workshop and to share experiential learning as well as concrete instructional demonstrations of Raku. It also explores the potentials of multimedia and instruction with multimedia.

Jared E. Bendis
Case Western Reserve University
2125 Coventry Road, #2
Cleveland Heights, Ohio 44118 USA

CGEMS - Computer Graphics Educational Materials Server
Wednesday, 30 July
9:45 - 9:55 am
Room 15 AB

Computer Graphics has evolved considerably over the past few decades. As the discipline becomes more mature, educators in all computer graphics disciplines have a greater need for high-quality curricular resources. This sketch presents a system that educators can use to assess their work and make it available to others through an online server for refereed educational content. CGEMS, the online Computer Graphics Educational Materials Server supports submission, review, acquisition, and archiving of curricular resources.

Frederico C. Figueiredo
Joaquim A. Jorge
Instituto de Engenharia de Sistemas e Computadores, Instituto Superior Técnico
R Alves Redol, 9
1000-021 Lisbon, PORTUGAL

Dena E. Eber
Bowling Green State University

Dancing With the Bees: Issues in the Design of Computer-Based Classroom Phenomenaria
Wednesday, 30 July
9:55 - 10:05 am
Room 15 AB

A study in which third- and sixth-grade students used a walk-up-and-use classroom-based plasma panel display to investigate the waggle dance that honeybees use to communicate the location of food sources to their hive mates. The results showed that the different experiences of kids at these two grade levels affected the effectiveness of the system in different ways. Among sixth graders, prior experience with video games became a barrier to focusing on learning goals, and students had to work through their game mindsets in order to accept the simulation as a depiction of natural phenomena. Third graders were influenced by their experience with the natural world and found that the lack of fidelity between the simulation and the real world was too great a barrier to learning.

Tom Moher
University of Illinois at Chicago
851 South Morgan (MC 154)
Room 1120 SEO
Chicago, Illinois 60607 USA

MOVE-CLICK-MOVE: Creating an Animation DVD
Wednesday, 30 July
10:05 - 10:15 am
Room 15 AB

The award winning MOVE-CLICK-MOVE DVD has an interface that is "whimsical" and playful. Aimed at educators and students of animation, the DVD is a retrospective of the work of educator and award-winning independent filmmaker/animator Deanna Morse. This presentation considers the challenges and benefits of using the features specific to DVD technology (multi-angles, non-linear menu access, etc.) to illustrate animation techniques and approaches. It includes a discussion of the production process, especially user interface design. Sample content from the DVD illustrates how the DVD is used in the classroom setting to introduce students to basic techniques of animation. A primary goal of the project is to demystify the animation process. The MOVE-CLICK-MOVE DVD shows viewers that anyone can animate, using simple tools, if they just have the patience.

Deanna Morse
Grand Valley State University
268 LSH
School of Communications
Allendale, Michigan 49401 USA

A Social Metaphor-Based 3D Virtual Environment
Thursday, 31 July
4:45 - 4:55 pm
Room14 AB

This virtual environment is designed to improve design productivity and give the instructor a quantitative assessment process for evaluating each course and assignment.

David Collins
Adobe Systems Incorporated

Steve DiPaola
Simon Fraser University
2512 Caledonia Avenue
North Vancouver, British Columbia V7G 1T9 CANADA

Blender as an Educational Tool
Thursday, 31 July
4:55 - 5:05 pm
Room 14 AB

Art students are taught to think very openly and conceptually. The importance of this cannot be downplayed, but many graduating artists have no means of thinking analytically about problem solving. This is not a serious problem, but it puts artists at a disadvantage when dealing with technology. Their workflow is impeded as they spend time learning how certain software works or trying to recover from avoidable mistakes. For these reasons, it is critical that computing courses be introduced early in an art student's career. The courses must be more than learning how to use applications. They should include programming, exposing students to the inner workings of applications. The more they can "think like a computer," the more students can wield these tools as experts and artists.

Jason van Gumster
Virginia Commonwealth University and Your Mom Design & Development
1363 West Broad Street, #200
Richmond, Virginia 23220 USA

Ton Roosendaal
Blender Foundation

Joshua Seaver
Science Museum of Minnesota

Pamela Turner
Virginia Commonwealth University

VRMath: An Environment for Knowledge Construction of 3D Geometry Concepts and Processes in Virtual Reality Microworlds
Thursday, 31 July
5:05 - 5:15 pm
Room 14 AB


X3D-Edit Authoring Tool for Extensible 3D (X3D) Graphics
Thursday, 31 July
5:15 - 5:25 pm
Room 14 AB

XML-based languages provide a wide variety of new capabilities for authoring, processing, and validating graphics scenes. Extensible 3D (X3D) is the third-generation web language for 3D graphics that upgrades the Virtual Reality Modeling Language (VRML) with XML. X3D-Edit is an authoring tool for Extensible 3D (X3D) graphics scenes developed using IBM's Xeena, an XML-based tool-building application. XSLT stylesheets provide rapid translation of XML-based X3D scenes into VRML97 syntax or pretty-print HTML pages. Using XML both for scene design and tool construction provides numerous benefits, including improved author productivity and content stability. Addition of scene-graph tooltips in Chinese, English, French, German, and Spanish makes this work a valuable free resource for graphics educators worldwide.

Don Brutzman
Naval Postgraduate School
Code UW/Br
Monterey, California 93940 USA


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