6 March 2002
For further information:
Sheila Hoffmeyer/Ann Kilhoffer-Reichert
+1.312.644.6610 x5811
+1.312.245.1083 fax
SIGGRAPH 2002 Educators Program Offers Diversity of Content for
Computer Graphics Educators at All Levels

Successful Forum Presentations Continue

(Chicago, IL) - ACM SIGGRAPH today announced the content for the Educators Program for SIGGRAPH 2002, the 29th International Conference on Computer Graphics and Interactive Techniques, being held 21-26 July, Henry B. Gonzales Convention Center, San Antonio, Texas. The Educators Program offers a diversity of content for computer graphics educators at all levels.

"The 2002 Educators Program continues the highly successful forum presentations, where moderators and attendees create a collaborative environment to discuss important issues and problems facing educators," said James Mohler, Educators chair from Purdue University. "Forums focus on game development curricula and approaches, studio views on demo reels, and ‘teaching gems' for computer science and art and design. Other forums address creativity, developing a knowledge base for computers as well as showing educators how they can inspire the ‘Renaissance' student in computer graphics."

There are eight forums scheduled throughout the week. In addition, there are nineteen sessions presented in traditional workshop, paper, and panel formats. The sessions in the Educators Program offer a well-rounded program and provide a full-week of activities for the computer graphics educator.

The SIGGRAPH 2002 Educators Program session highlights include:

Problems Using Components in Educational Software
Anne Morgan Spalter, Brown University
The concept of reusable software components seems perfect for graphics-intensive educational software, but many barriers stand in the way of establishing educational component repositories.

What Do Computers Eat? Teaching Beginners to Think Critically About Technology and Art
Tiffany Holmes, School of the Art Institute of Chicago
New curriculum for an introductory course in art and technology in which students compare the software industry with fast food to investigate patterns of consumption in US culture.

Game Development, Design, and Analysis Curriculum
Jason Della Rocca, International Game Developers Association
Warren Spector, ION Storm Austin
Eric Zimmerman, gameLab
Robin Hunicke, Northwestern University
The International Game Developers Association's Education Committee Curriculum Subcommittee presents its guidelines and framework for game-oriented curricula. Discussion solicits input and criticism on the framework.
Inspiring the Renaissance Person
Donna Cox, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign
Often art and science are viewed as opposing ends of computer graphics. This forum discusses how educators from both can inspire, encourage, and stimulate the "Renaissance Person."

SIGGRAPH as Textbook: Learning Skills for Undergraduates
Kevin Novins, University of Auckland
Advanced undergraduates use the latest SIGGRAPH Conference Proceedings to identify gaps in their background knowledge, then use individual research and peer tutoring to fill those gaps.

Mathematics and Geometry Education With Collaborative Augmented Reality
Hannes Kaufmann, Technische Universität Wien
The augmented reality application Construct3D is a three-dimensional geometric construction tool specifically designed for mathematics and geometry education. This paper describes efforts to develop a system for improving spatial abilities.

Studio Views of Demo Tapes
Art Durinski, The Durinski Design Group, Otis College of Art and Design
How hopeful artists can get their demo tapes to stand out from the rest. Demo reel content, structure, length, packaging, and audio are addressed by a distinguished panel of industry professionals.

K-12 and Industry Partnering
Darlene Wolfe, Dr. Phillips High School
Timothy Comolli, South Burlington High School
Jeff Scheetz, The DAVE School
Roger Cotton, The DAVE School
Chris Stapleton, UCF Institute for Simulation and Training
Professional animators and digital effects artists join high school teachers in exploring the relationships that exist and can be developed between high schools and industry.

For complete Educators Program information including times, topics, prerequisites, and lecturers, please see

Registration information can be found at or by contacting SIGGRAPH 2002 Conference Management, 401 N. Michigan Avenue, Chicago, Illinois 60611 USA. +1.312.321.6830 phone; +1.312.321.6876 fax;

SIGGRAPH 2002 will bring nearly 20,000 computer graphics and interactive technology professionals from six continents to San Antonio for the week-long conference, 21 – 26 July. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the Web are planned. SIGGRAPH 2002 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 22 – 25 July 2002.

Complete information on SIGGRAPH 2002 Conference & Exhibition

SIGGRAPH 2002 Contact Information:

SIGGRAPH 2002 Media Relations
Sheila Hoffmeyer or Ann Reichert
+1.312.245.1083 fax

SIGGRAPH 2002 Conference Management
Smith, Bucklin & Associates, Inc.
+1.312.644.6610 x5811
+1.312.321.6876 fax

SIGGRAPH 2002 Exhibition Management
Hall-Erickson, Inc.
Mike Weil
+1.630.434.1216 fax


ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2002.

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