SIGGRAPH 2002 Courses Fact Sheet

Conference: 21-26 July 2002
Exhibition: 23-25 July 2002

Henry B. Gonzalez Convention Center
San Antonio, Texas USA

The Courses program for SIGGRAPH 2002 provides attendees in-depth instruction on the latest innovations and research in the art, science, and engineering of computer graphics and interactive techniques. Attendees will learn how these principles are developed and applied in creative and production environments and how the latest applications catalyze digital breakthroughs. Tutorials, workshops, and full-day courses will be presented at SIGGRAPH 2002 in both lecture-style and hands-on environments.

"Selected from a record-setting 100 submissions, we are offering 59 courses in our program this year – 25 full-day, 26 half-day, and 8 tutorials. The submissions were all of an unbelievably high quality, making the selection process very difficult," said Valerie Miller, SIGGRAPH 2002 Courses chair from Georgia State University. "The jury attempted to achieve a balance across the different areas of interest as well as the different levels of expertise to provide something for every attendee. This year, many courses are being offered in conjunction with other conference programs, in particular the new Web Graphics program."


Building Interactive Spaces
Organizer: Claudio Pinhanez, IBM T.J. Watson Research Center
A survey of traditional and emerging technologies used for design and construction of new forms of immersive and interactive physical spaces for offices, homes, and location-based entertainment. Basic concepts are explored in four case studies and a participatory design exercise.

Character Setup from Rig Mechanics to Skin Deformations: A Practical Approach
Organizer: Yaron Canetti, Summer Breeze
How body rigs, face rigs, pipeline integration, and muscles are used in character setup for rig mechanics and skin deformations, with an emphasis on practical, production-tested approaches that use off-the-shelf products.

Design and Implementation of Direct Manipulation in 3D
Organizer: Paul S. Strauss, Pixar Animation Studios
This course on how to incorporate direct manipulation interfaces into their 3D applications covers the basics of manipulator design and implementation, and advanced topics such as robust input processing, modular construction, and constraint handling.

Design of Interactive Multimodal Media Systems
Organizer: Kellogg Booth, The University of British Columbia
How traditional human-computer-interaction methodologies augmented with theories and experimental findings from cognitive science address challenges posed by multimodal interaction using vision, haptics, and sound in conventional and immersive computer graphics environments. Attendees learn the theory and practice of multimodal interaction design in a multidisciplinary setting.

Dynamic Media on Demand: Exploring Wireless and Wired Streaming Technologies and Content
Organizer: Theresa-Marie Rhyne, North Carolina State University
This course highlights issues associated with streaming media technologies and delivery of dynamic media and 3D content in wired and wireless environments. It summarizes media architectures and media management (storage, retrieval, and indexing challenges) and compression, coding, and decoding issues. And it reviews protocols and strategies for transmitting content via local, metropolitan, and wide-area wired and wireless networking. Since small, portable, wireless gadgets are becoming ubiquitous, it also addresses multimedia (2D and 3D) rendering on handheld devices, phones, and other thin clients

Intellectual Property, Copyright, and Digital Rights Management for Computer Graphics
Organizer: Robert Ellis
This second course in the policy sequence gives computer graphics practitioners, developers, and researchers an in-depth look at the growing conflicts between owners and users of intellectual property.

MPEG-4: Next-Generation Standard for Interactive Media
Organizer: Klaus Diepold, DynaPel Laboratories GmbH
MPEG-4 is an international open standard that provides technology for creation and delivery of rich, interactive media transported via the Internet or broadcast or wireless channels to a broad spectrum of user terminals ranging from set-top boxes to PDAs. This course presents an overview of the tools and opportunities for creating interactive content with a blend of media technologies.

Motion Capture: Pipeline, Applications, and Use
Organizer: Suba Varadarajan, The Ohio State University
An introduction to motion capture, from initial planning to final mapping of data to characters. Various uses of motion capture, including dance, human-motion analysis and recognition, character animation, and facial animation are presented. Using Maya, attendees gain hands-on experience with applying motion to characters.

Multidimensional Visualization with Applications to Multivariate Problems
Organizer/Lecturer: Alfred Inselberg, Tel Aviv University
Multi-dimensional perception is limited by our experience within our three-dimensional environment. This course begins with a short literature review of the mathematical foundations of parallel coordinates for visualization of multidimensional geometry. When these coordinates are interlaced with a variety of applications, visualization and recognition of multidimensional relations from their patterns are enabled, and this methodology can be applied to multivariate problems.

OpenGL 2.0
Organizer: Randi Rost, 3Dlabs, Inc.
OpenGL 2.0 is a major upgrade to the preeminent cross-platform 3D graphics standard, OpenGL. This course presents a status report on the OpenGL 2.0 effort and an overview of all of the new features in the new version, including programmable shaders, programmable image formats, support for multipass rendering, better synchronization, and improved performance.

Perceptual and Artistic Principles for Effective Computer Depiction
Organizer: Frédo Durand, Massachusetts Institute of Technology
For both artists and scientists: an exploration of artistic techniques, their successful adaptation to computer depiction, and how the perceptual and cognitive sciences illuminate the connections between human perception and picture production.

Recent Advances in Non-Photorealistic Rendering for Art and Visualization
Organizer: Kwan-Liu Ma, University of California, Davis
A concise introduction to non-photorealistic rendering (NPR): generation of artistic imagery and perceptually effective scientific visualization. This course delivers working knowledge of fundamental NPR techniques and some of the advanced approaches at the forefront of NPR research.

Recreating the Past
Organizers: Alan Chalmers and Kate Devlin, University of Bristol
Recent developments in computer graphics and interactive techniques are providing powerful tools for modeling multidimensional aspects of data gathered by archaeologists. This course addresses the problems associated with reconstructing archaeological and heritage sites with computer systems and evaluating the realism of the resultant models. The crucial questions: are the results misleading, and are we in fact misinterpreting the past.

Simulating Nature: Realistic and Interactive Techniques
Organizer: David Ebert, Purdue University
This summary of the state-of-the-art for simulating natural phenomena in both research and commercial production environments covers realistic modeling, rendering, and animation of mountains; interactively navigable worlds; plants; trees; water; fire; smoke; and clouds. Practical aspects, interactive approximation, implementation, and future directions for research are discussed.

Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems
Organizer: Thomas Funkhouser, Princeton University
Concepts, models, techniques, and systems for simulation and rendering of sound in virtual environments. The focus is on real-time methods for spatializing sounds in interactive systems. Discussion includes both technical aspects of algorithms and practical aspects of applications. This course is appropriate for researchers interested in learning about sound simulation and developers interested in including spatialized sounds in their virtual environments.

Stuart Little 2: Let the Feathers Fly
Organizer: Rob Engle, Sony Pictures Imageworks
An in-depth look into creation of the live-action feature film "Stuart Little 2." The course emphasizes lessons learned from the first "Stuart Little" and new techniques used in the sequel, including those required to create the film's digital birds and their CG environments.

The Web as a Procedural Sketchbook
Organizer/Lecturer: Ken Perlin, New York University
Ideas that effectively integrate new technology with new visual design can be quickly developed and published on the Web, using only Java applets. Using a selection of applets as illustrative examples, this course teaches, step by step, how to rapidly develop and publish new ideas on the Web.

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