Geometric Modeling

Thursday, 25 July
3:30 - 5:30 pm
Room 207

Session Chair: Brian Barsky, University of California, Berkeley

Detail Calibration for Out-of-Core Model Simplification Through Interlaced Sampling

A single-pass algorithm that introduces an interlaced samplng pattern to realize detail calibration for out-of-core simplification.

Generating Feather Coats using Bézier Curves
A method for modeling feathers and feather coats that allows for automatic generation of feathers while maintaining control over creation of adverse sets of feather types.

Lisa Streit
The University of British Columbia

Wolfgang Heidrich
The University of British Columbia

DIVIPRO: Distributed Interactive VIrtual PROtotyping
A prototype system for multi-user, distributed, interactive computer-aided design (with constraints, flexible body simulation, and haptics) and a description of the distribution strategies used.

Mashhuda Glencross
University of Manchester

James Marsh
Jon Cook
Sylvain Daubrenet
Steve Pettifer
Roger Hubbold
University of Manchester

Implementing the Continuous Staircase Illusion in OpenGL
Creative mathematical modeling and OpenGL provide animation and interactive viewpoint control to enhance the Penrose Continuous Staircase Illusion, best known from Escher's Ascending And Descending.

Mark W. Scott

Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications

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