Hardware Rendering

Thursday, 25 July
10:30 am - 12:15 pm
Room 217BCD

Session Chair: Mark Elendt, Side Effects Software

Hardware-Accelerated Texture and Edge Antialiasing Using FIR Filters
Novel texture and edge-antialiasing algorithms for hardware implementation. Compared to traditional methods, these algorithms yield superb image quality at no higher costs.

Frans Peters
Philips Research

Bart Barenbrug
Koen Meinds
Philips Research

Spatial Bi-Directional Reflectance Distribution Functions
A method to simultaneously measure the BRDF at each point on a surface, compactly represent the results as a texture map, and render these surfaces in graphics hardware.

David K. McAllister
University of North Carolina at Chapel Hill

Benjamin P. Cloward
Vicious Cycle Software

Anselmo A. Lastra
University of North Carolina at Chapel Hill

Wolfgang Heidrich
The University of British Columbia

Curvature-Driven Sampling of Displacement Maps
An algorithm for adaptive re-meshing of a displaced surface depending on the curvature of the displacement map.

Johannes Hirche
Universität Tübingen

Alexander Ehlert
Universität Tübingen

User-Customizable Real-Time Fur
This sketch outlines a number of advances to the shell and fin-based fur rendering technique by Lengyel et al, using the pixel and vertex shader capabilities of 3D hardware.

Jason L. Mitchell
ATI Research, Inc.

John Isidoro
ATI Research, Inc.

Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications

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