Animation's Turning Tide
Thursday, 25 July
10:30 am -12:15 pm
Ballroom C3

This panel seeks to demystify, debunk, and goad the dialogue about 3D character animation. It is motivated by the sea change that is currently effecting our industry. Until recently, 3D animators had to battle to get their work into Hollywood films. But in the last 18 months, the major studios have completely crossed over. Now, they can't get enough 3D. In 1991, a top animation manager said: "There will never be a digital character in an (animated) feature film." Now, traditional animators and artists are giving up their fear for pragmatism and embracing 3D in droves. What does that mean for those already working in 3D? What does it portend? What can we learn from the traditional animator?

When this panel was proposed, in the fall of 2001, "Shrek" was a hit and "Final Fantasy" was a flop. Was "Shrek" a fluke or a harbinger of things to come? Since then, "Monsters, Inc.," "Jimmy Neutron," and "Ice Age" have generated huge box-office returns, and in 2002, "Shrek" won the first Academy Award for an animated feature film. As SIGGRAPH 2002 opens, "Lilo & Stitch" and "Spirit" are both in theaters. Both are (basically) 2D films. What will those films mean for the future of 2D and 3D films? Is the medium the message? Hold onto your seats. Itıs going to be an entertaining afternoon.

Matt Elson
Walt Disney Feature Animation

Eric Armstrong
Sony Pictures Imageworks

Eamonn Butler
Walt Disney Feature Animation

Scott Clark
Pixar Animation Studios

Carlos Saldanha
Blue Sky Studios, Inc.

Summaries of SIGGRAPH 2002 Panels are available in the SIGGRAPH 2002 Conference Abstracts and Applications

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