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The
Demo Scene
Wednesday, 24 July
3:30 - 5:30 pm
Ballroom C3
For 20 years, an underground movement has produced short
real-time animations running on PCs. This group, the "demoscene,"
primarily consists of students who pursue their technical
and artistic interests beyond the classroom, to create
inspiring works of real-time art. These productions encompass
a broad range of computer graphics techniques such as
procedural geometry, real-time ray-tracing, and real-time
shading. Game developers have been utilizing this talent
pool yet it has little visibility in the SIGGRAPH community.
This panel explores the demoscene, technical tricks used
in demos, and how scene educational and creative aspects
can contribute to the SIGGRAPH community.
Organizer/Moderator
Vincent Scheib
The Demoscene Outreach Group
University of North Carolina at Chapel Hill
Panelists
Theo Engell-Nielsen
hybris/NEMESIS
Eric Haines
Autodesk, Inc.
Saku Lehtinen
Remedy Entertainment, Ltd.
Vincent Scheib
The Demoscene Outreach Group
University of North Carolina at Chapel Hill
Phil Taylor
Microsoft Corporation
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