Digital Humans: What Roles Will They Play?
Tuesday, 23 July
1:30 - 3:15 pm
Ballroom C3

Computer graphics technology is now creating digital humans that are virtually indistinguishable from the real thing. The potential benefits are immense in a wide range of applications, including film, video, the Web, and gaming, but there are other implications to consider as well. This panel of experts from each of the major applications of computer graphics examines how far we have come in the use of digital humans, where they are heading, and what they will mean to us.

Phil LoPiccolo
Computer Graphics World

Norman I. Badler
University of Pennsylvania

Athomas Goldberg
Improv Technologies, Inc.

Evan Marc Hirsch
Electronic Arts

Laurie McCulloch
Digital Animation Group

Nadia Magnenat-Thalmann
University of Geneva

Summaries of SIGGRAPH 2002 Panels are available in the SIGGRAPH 2002 Conference Abstracts and Applications

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