34: Building Interactive Spaces

Monday, Full Day
8:30 am – 5:15 pm
Room 006AB

A survey of traditional and emerging technologies used for design and construction of new forms of immersive and interactive physical spaces for offices, homes, and location-based entertainment. Basic concepts are explored in four case studies and a participatory design exercise.

No programming or specific mathematical background is required. This course is appropriate for beginners and interactive-experience professionals who want to review the latest technologies and techniques. Environmental and interactive artists are also encouraged to attend.

Definition and examples of interactive spaces; sensing technologies (visual, auditory, and haptic); output technologies (projectors, displays, speakers, lighting, and physical actuators); design and evaluation of interfaces for interactive physical spaces; architecture, control, and authoring of experiences for interactive spaces; case studies (a children’s bedroom, an office, a home environment, and a theatrical stage).

Claudio Pinhanez
IBM T.J. Watson Research Center

Stephen Intille
Massachusetts Institute of Technology

Oliver Bimber
Fraunhofer CRCG, Inc.

Stephen Intille
Massachusetts Institute of Technology

Joe Paradiso
Massachusetts Institute of Technology

Claudio Pinhanez
IBM T.J. Watson Research Center


8:30 Interactive Spaces: Concept
Pinhanez and Intille
9:00 Output Technologies
9:45 Case Study 1: "BlueSpace"
10:00 Discussion
10:15 Break
10:30 Sensing Technologies
11:15 Case Study 2: "The KidsRoom"
11:30 Sensing and Output in Emerging Technologies
Bimber and Paradiso
noon Discussion
12:15 Lunch
1:30 Interface Design for Future Environments
2:00 Rapid Prototyping Interface Design Exercise
3:00 Discussion
3:15 Break
3:30 Case Study 3: "House_n"
3:45 Authoring and Controlling
4:30 Case Study 4: "It / I"
4:45 Final Discussion

Additional information from SIGGRAPH 2002 Courses is available in the Course Notes

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